void pointer standarized

This commit is contained in:
Eduardo Quezada
2022-07-29 10:52:35 -04:00
parent aa93af4083
commit 13672680b0
41 changed files with 245 additions and 245 deletions

View File

@@ -3871,7 +3871,7 @@ static void CreateMarkingComboSprite(void)
sStorage->markingComboSprite->subpriority = 1;
sStorage->markingComboSprite->x = 40;
sStorage->markingComboSprite->y = 150;
sStorage->markingComboTilesPtr = (void*) OBJ_VRAM0 + 32 * GetSpriteTileStartByTag(GFXTAG_MARKING_COMBO);
sStorage->markingComboTilesPtr = (void *) OBJ_VRAM0 + 32 * GetSpriteTileStartByTag(GFXTAG_MARKING_COMBO);
}
static void CreateWaveformSprites(void)
@@ -3959,7 +3959,7 @@ static void CreateDisplayMonSprite(void)
sStorage->displayMonSprite = &gSprites[spriteId];
sStorage->displayMonPalOffset = palSlot * 16 + 0x100;
sStorage->displayMonTilePtr = (void*) OBJ_VRAM0 + tileStart * TILE_SIZE_4BPP;
sStorage->displayMonTilePtr = (void *) OBJ_VRAM0 + tileStart * TILE_SIZE_4BPP;
} while (0);
if (sStorage->displayMonSprite == NULL)
@@ -5119,7 +5119,7 @@ static u16 TryLoadMonIconTiles(u16 species)
sStorage->iconSpeciesList[i] = species;
sStorage->numIconsPerSpecies[i]++;
offset = 16 * i;
CpuCopy32(GetMonIconTiles(species, TRUE), (void*)(OBJ_VRAM0) + offset * TILE_SIZE_4BPP, 0x200);
CpuCopy32(GetMonIconTiles(species, TRUE), (void *)(OBJ_VRAM0) + offset * TILE_SIZE_4BPP, 0x200);
return offset;
}
@@ -8010,7 +8010,7 @@ static void AddMenu(void)
sStorage->menuWindowId = AddWindow(&sStorage->menuWindow);
ClearWindowTilemap(sStorage->menuWindowId);
DrawStdFrameWithCustomTileAndPalette(sStorage->menuWindowId, FALSE, 11, 14);
PrintMenuTable(sStorage->menuWindowId, sStorage->menuItemsCount, (void*)sStorage->menuItems);
PrintMenuTable(sStorage->menuWindowId, sStorage->menuItemsCount, (void *)sStorage->menuItems);
InitMenuInUpperLeftCornerNormal(sStorage->menuWindowId, sStorage->menuItemsCount, 0);
ScheduleBgCopyTilemapToVram(0);
sStorage->menuUnusedField = 0;
@@ -8743,7 +8743,7 @@ static void CreateItemIconSprites(void)
{
spriteSheet.tag = GFXTAG_ITEM_ICON_0 + i;
LoadCompressedSpriteSheet(&spriteSheet);
sStorage->itemIcons[i].tiles = GetSpriteTileStartByTag(spriteSheet.tag) * TILE_SIZE_4BPP + (void*)(OBJ_VRAM0);
sStorage->itemIcons[i].tiles = GetSpriteTileStartByTag(spriteSheet.tag) * TILE_SIZE_4BPP + (void *)(OBJ_VRAM0);
sStorage->itemIcons[i].palIndex = AllocSpritePalette(PALTAG_ITEM_ICON_0 + i);
sStorage->itemIcons[i].palIndex *= 16;
sStorage->itemIcons[i].palIndex += 0x100;