label field_effect_helpers
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@@ -102,17 +102,17 @@ void sub_80930E0(s16 *, s16 *, s16, s16);
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void EventObjectClearHeldMovement(struct EventObject *);
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void EventObjectClearHeldMovementIfActive(struct EventObject *);
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void TrySpawnEventObjects(s16, s16);
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u8 sprite_new(u8, u8, s16, s16, u8, u8);
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u8 AddPseudoEventObject(u16, void (*)(struct Sprite *), s16, s16, u8);
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u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction);
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u8 AddPseudoEventObject(u16, void (*)(struct Sprite *), s16 x, s16 y, u8 subpriority);
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u8 show_sprite(u8, u8, u8);
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u8 SpawnSpecialEventObjectParameterized(u8, u8, u8, s16, s16, u8);
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u8 SpawnSpecialEventObjectParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z);
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u8 SpawnSpecialEventObject(struct EventObjectTemplate *);
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void sub_8093038(s16, s16, s16 *, s16 *);
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void CameraObjectReset1(void);
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void EventObjectSetGraphicsId(struct EventObject *, u8);
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void EventObjectSetGraphicsId(struct EventObject *, u8 graphicsId);
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void EventObjectTurn(struct EventObject *, u8);
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void EventObjectTurnByLocalIdAndMap(u8, u8, u8, u8);
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const struct EventObjectGraphicsInfo *GetEventObjectGraphicsInfo(u8);
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const struct EventObjectGraphicsInfo *GetEventObjectGraphicsInfo(u8 graphicsId);
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void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
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void FreeAndReserveObjectSpritePalettes(void);
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void sub_808E82C(u8, u8, u8, s16, s16);
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@@ -1,7 +1,3 @@
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//
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// Created by scott on 9/7/2017.
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//
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#ifndef GUARD_FIELD_EFFECT_HELPERS_H
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#define GUARD_FIELD_EFFECT_HELPERS_H
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@@ -10,29 +6,29 @@
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// Exported RAM declarations
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// Exported ROM declarations
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u8 sub_8154228(void);
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u8 CreateWarpArrowSprite(void);
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bool8 sub_8155DA0(struct EventObject *);
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void sub_8155D78(struct EventObject *);
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void sub_81555AC(u8, u8);
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void ash(s16, s16, u16, s16);
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void StartAshFieldEffect(s16, s16, u16, s16);
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void SetUpReflection(struct EventObject*, struct Sprite*, u8);
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u32 StartFieldEffectForEventObject(u8, struct EventObject*);
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u8 sub_81546C8(u8, u8, u8, s16, s16);
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u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
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void sub_8155F80(struct Sprite*);
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void oamc_shadow(struct Sprite*);
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void unc_grass_normal(struct Sprite*);
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void UpdateShadowFieldEffect(struct Sprite*);
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void UpdateTallGrassFieldEffect(struct Sprite*);
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void sub_81561D0(struct Sprite*);
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void sub_8155460(struct Sprite*);
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void sub_8155658(struct Sprite*);
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void UpdateAshFieldEffect(struct Sprite*);
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void UpdateSurfBlobFieldEffect(struct Sprite*);
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void sub_8156194(struct Sprite*);
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void sub_8154C60(struct Sprite*);
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void sub_8154D90(struct Sprite*);
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void unc_grass_tall(struct Sprite*);
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void sub_81559BC(struct Sprite*);
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void sub_8155C88(struct Sprite*);
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void sub_8154A10(struct Sprite*);
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void sub_8155158(struct Sprite*);
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void sub_8155AEC(struct Sprite*);
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void sub_8155E50(struct Sprite*);
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void UpdateFootprintsTireTracksFieldEffect(struct Sprite*);
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void UpdateSplashFieldEffect(struct Sprite*);
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void UpdateLongGrassFieldEffect(struct Sprite*);
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void UpdateSandPileFieldEffect(struct Sprite*);
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void UpdateDisguiseFieldEffect(struct Sprite*);
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void UpdateShortGrassFieldEffect(struct Sprite*);
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void UpdateHotSpringsWaterFieldEffect(struct Sprite*);
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void UpdateBubblesFieldEffect(struct Sprite*);
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void UpdateSparkleFieldEffect(struct Sprite*);
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#endif //GUARD_FIELD_EFFECT_HELPERS_H
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@@ -12,7 +12,7 @@ void UpdateFrontierManiac(u16 days);
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void UpdateFrontierGambler(u16 days);
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void SetShoalItemFlag(u16 days);
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bool8 CheckObjectGraphicsInFrontOfPlayer(u8);
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bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId);
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u8 oei_task_add(void);
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#endif //GUARD_ROM6_H
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