label field_effect_helpers
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@@ -1868,7 +1868,7 @@ static void sub_808E1B8(u8 eventObjectId, s16 x, s16 y)
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if (eventObject->movementType == 0x0b)
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{
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SetPlayerAvatarEventObjectIdAndObjectId(eventObjectId, spriteId);
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eventObject->warpArrowSpriteId = sub_8154228();
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eventObject->warpArrowSpriteId = CreateWarpArrowSprite();
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}
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if (subspriteTables != NULL)
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{
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@@ -8206,7 +8206,7 @@ void GroundEffect_JumpOnTallGrass(struct EventObject *eventObj, struct Sprite *s
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gFieldEffectArguments[3] = 2;
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FieldEffectStart(FLDEFF_JUMP_TALL_GRASS);
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spriteId = sub_81546C8(
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spriteId = FindTallGrassFieldEffectSpriteId(
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eventObj->localId, eventObj->mapNum, eventObj->mapGroup, eventObj->currentCoords.x, eventObj->currentCoords.y);
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if (spriteId == MAX_SPRITES)
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@@ -8843,14 +8843,14 @@ void sub_8097B78(u8 var1, u8 var2)
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StartSpriteAnim(&gSprites[spriteId], GetFaceDirectionAnimNum(var2));
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}
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void sub_8097BB4(u8 var1, u8 var2)
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void sub_8097BB4(u8 var1, u8 graphicsId)
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{
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int spriteId = sub_8097B2C(var1);
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if(spriteId != MAX_SPRITES)
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{
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struct Sprite *sprite = &gSprites[spriteId];
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const struct EventObjectGraphicsInfo *gfxInfo = GetEventObjectGraphicsInfo(var2);
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const struct EventObjectGraphicsInfo *gfxInfo = GetEventObjectGraphicsInfo(graphicsId);
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u16 tileNum = sprite->oam.tileNum;
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sprite->oam = *gfxInfo->oam;
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