field_player_avatar.c: Fix TryInterruptObjectEventSpecialAnim fakematch.
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@@ -195,15 +195,10 @@ struct ObjectEvent
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/*0x0C*/ struct Coords16 initialCoords;
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/*0x10*/ struct Coords16 currentCoords;
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/*0x14*/ struct Coords16 previousCoords;
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/*0x18*/ u8 facingDirection:4; // current direction?
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/*0x18*/ u8 movementDirection:4;
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/*0x19*/ union __attribute__((packed)) {
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u8 as_byte;
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struct __attribute__((packed)) {
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u8 x:4;
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u8 y:4;
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} ALIGNED(1) as_nybbles;
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} ALIGNED(1) range;
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/*0x18*/ u16 facingDirection:4; // current direction?
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u16 movementDirection:4;
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u16 rangeX:4;
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u16 rangeY:4;
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/*0x1A*/ u8 fieldEffectSpriteId;
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/*0x1B*/ u8 warpArrowSpriteId;
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/*0x1C*/ u8 movementActionId;
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