field_player_avatar.c: Fix TryInterruptObjectEventSpecialAnim fakematch.

This commit is contained in:
Kaz
2020-09-17 18:24:11 -04:00
parent c724f2b809
commit 1404cf3330
5 changed files with 44 additions and 49 deletions
+3 -7
View File
@@ -343,10 +343,6 @@ void PlayerStep(u8 direction, u16 newKeys, u16 heldKeys)
static bool8 TryInterruptObjectEventSpecialAnim(struct ObjectEvent *playerObjEvent, u8 direction)
{
u8 r5 = direction;
u8 r6 = direction;
r6++; r6--;
if (ObjectEventIsMovementOverridden(playerObjEvent)
&& !ObjectEventClearHeldMovementIfFinished(playerObjEvent))
{
@@ -358,13 +354,13 @@ static bool8 TryInterruptObjectEventSpecialAnim(struct ObjectEvent *playerObjEve
return TRUE;
}
if (playerObjEvent->movementDirection != r5)
if (playerObjEvent->movementDirection != direction)
{
ObjectEventClearHeldMovement(playerObjEvent);
return FALSE;
}
if (!sub_808B028(r6))
if (!sub_808B028(direction))
{
ObjectEventClearHeldMovement(playerObjEvent);
return FALSE;
@@ -2086,7 +2082,7 @@ static void sub_808D094(u8 taskId)
sub_808D074(object->facingDirection);
data[1] = 0;
data[2] = 1;
data[3] = (u16)(sprite->pos1.y + sprite->pos2.y) * 16;
data[3] = (u16)(sprite->pos1.y + sprite->pos2.y) << 4;
sprite->pos2.y = 0;
CameraObjectReset2();
object->fixedPriority = TRUE;