field_player_avatar.c: Fix TryInterruptObjectEventSpecialAnim fakematch.
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+19
-15
@@ -2909,7 +2909,11 @@ static void ZeroObjectEvent(struct ObjectEvent *objEvent)
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memset(objEvent, 0, sizeof(struct ObjectEvent));
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}
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static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4)
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#define linkGender(obj) obj->singleMovementActive
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// not even one can reference *byte* aligned bitfield members...
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#define linkDirection(obj) ((u8*)obj)[offsetof(typeof(*obj), fieldEffectSpriteId) - 1] // -> rangeX
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static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 gender)
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{
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u8 objEventId = GetFirstInactiveObjectEventId();
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struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
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@@ -2924,8 +2928,8 @@ static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4)
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linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE;
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objEvent->active = 1;
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objEvent->singleMovementActive = a4;
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objEvent->range.as_byte = 2;
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linkGender(objEvent) = gender;
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linkDirection(objEvent) = 2;
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objEvent->spriteId = 64;
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InitLinkPlayerObjectEventPos(objEvent, x, y);
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@@ -2948,7 +2952,7 @@ static void sub_80877DC(u8 linkPlayerId, u8 a2)
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{
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u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
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struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
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objEvent->range.as_byte = a2;
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linkDirection(objEvent) = a2;
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}
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}
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@@ -2983,7 +2987,7 @@ static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId)
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{
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u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
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struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
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return objEvent->range.as_byte;
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return linkDirection(objEvent);
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}
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static u8 GetLinkPlayerElevation(u8 linkPlayerId)
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@@ -3068,10 +3072,10 @@ static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayer
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{
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s16 x, y;
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objEvent->range.as_byte = FlipVerticalAndClearForced(a3, objEvent->range.as_byte);
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ObjectEventMoveDestCoords(objEvent, objEvent->range.as_byte, &x, &y);
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linkDirection(objEvent) = FlipVerticalAndClearForced(a3, linkDirection(objEvent));
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ObjectEventMoveDestCoords(objEvent, linkDirection(objEvent), &x, &y);
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if (LinkPlayerDetectCollision(linkPlayerObjEvent->objEventId, objEvent->range.as_byte, x, y))
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if (LinkPlayerDetectCollision(linkPlayerObjEvent->objEventId, linkDirection(objEvent), x, y))
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{
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return FALSE;
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}
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@@ -3086,7 +3090,7 @@ static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayer
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static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
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{
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objEvent->range.as_byte = FlipVerticalAndClearForced(a3, objEvent->range.as_byte);
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linkDirection(objEvent) = FlipVerticalAndClearForced(a3, linkDirection(objEvent));
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return FALSE;
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}
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@@ -3100,7 +3104,7 @@ static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerObjectEvent
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{
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objEvent->directionSequenceIndex--;
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linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FROZEN;
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MoveCoords(objEvent->range.as_byte, &objEvent->initialCoords.x, &objEvent->initialCoords.y);
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MoveCoords(linkDirection(objEvent), &objEvent->initialCoords.x, &objEvent->initialCoords.y);
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if (!objEvent->directionSequenceIndex)
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{
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ShiftStillObjectEventCoords(objEvent);
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@@ -3161,14 +3165,14 @@ static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion)
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{
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case VERSION_FIRE_RED:
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case VERSION_LEAF_GREEN:
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objEvent->spriteId = AddPseudoObjectEvent(GetFRLGAvatarGraphicsIdByGender(objEvent->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0);
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objEvent->spriteId = AddPseudoObjectEvent(GetFRLGAvatarGraphicsIdByGender(linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
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break;
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case VERSION_RUBY:
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case VERSION_SAPPHIRE:
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objEvent->spriteId = AddPseudoObjectEvent(GetRSAvatarGraphicsIdByGender(objEvent->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0);
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objEvent->spriteId = AddPseudoObjectEvent(GetRSAvatarGraphicsIdByGender(linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
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break;
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case VERSION_EMERALD:
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objEvent->spriteId = AddPseudoObjectEvent(GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, objEvent->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0);
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objEvent->spriteId = AddPseudoObjectEvent(GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
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break;
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}
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@@ -3189,9 +3193,9 @@ static void SpriteCB_LinkPlayer(struct Sprite *sprite)
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sprite->oam.priority = ZCoordToPriority(objEvent->previousElevation);
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if (linkPlayerObjEvent->movementMode == MOVEMENT_MODE_FREE)
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StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objEvent->range.as_byte));
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StartSpriteAnim(sprite, GetFaceDirectionAnimNum(linkDirection(objEvent)));
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else
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StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(objEvent->range.as_byte));
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StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(linkDirection(objEvent)));
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UpdateObjectEventSpriteVisibility(sprite, 0);
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if (objEvent->triggerGroundEffectsOnMove)
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