Further synchronisation
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@@ -25,7 +25,7 @@ struct FieldInput
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void FieldClearPlayerInput(struct FieldInput *pStruct);
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void FieldGetPlayerInput(struct FieldInput *pStruct, u16 keys, u16 heldKeys);
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int sub_809C014(struct FieldInput *pStruct);
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int ProcessPlayerFieldInput(struct FieldInput *pStruct);
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u8 *sub_80682A8(struct MapPosition *, u8, u8);
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void overworld_poison_timer_set(void);
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void prev_quest_postbuffer_cursor_backup_reset(void);
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