Add some missing palette macro use

This commit is contained in:
GriffinR
2023-05-23 13:16:18 -04:00
parent 8c537ccd72
commit 14f7e49099
67 changed files with 270 additions and 294 deletions
+3 -3
View File
@@ -3963,7 +3963,7 @@ static void AnimProtect(struct Sprite *sprite)
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = (IndexOfSpritePaletteTag(ANIM_TAG_PROTECT) << 4) + 0x100;
sprite->data[2] = OBJ_PLTT_ID(IndexOfSpritePaletteTag(ANIM_TAG_PROTECT));
sprite->data[7] = 16;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7]));
@@ -5251,7 +5251,7 @@ void AnimTask_MusicNotesRainbowBlend(u8 taskId)
index = IndexOfSpritePaletteTag(gParticlesColorBlendTable[0][0]);
if (index != 0xFF)
{
index = (index << 4) + 0x100;
index = OBJ_PLTT_ID(index);
for (i = 1; i < ARRAY_COUNT(gParticlesColorBlendTable[0]); i++)
gPlttBufferFaded[index + i] = gParticlesColorBlendTable[0][i];
}
@@ -5261,7 +5261,7 @@ void AnimTask_MusicNotesRainbowBlend(u8 taskId)
index = AllocSpritePalette(gParticlesColorBlendTable[j][0]);
if (index != 0xFF)
{
index = (index << 4) + 0x100;
index = OBJ_PLTT_ID(index);
for (i = 1; i < ARRAY_COUNT(gParticlesColorBlendTable[0]); i++)
gPlttBufferFaded[index + i] = gParticlesColorBlendTable[j][i];
}