Add some missing palette macro use
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@@ -1751,7 +1751,7 @@ void AnimTask_AirCutterProjectile(u8 taskId)
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static void AnimVoidLines(struct Sprite *sprite)
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{
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InitSpritePosToAnimAttacker(sprite, FALSE);
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sprite->data[0] = 0x100 + (IndexOfSpritePaletteTag(sVoidLinesSpriteTemplate.paletteTag) << 4);
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sprite->data[0] = OBJ_PLTT_ID(IndexOfSpritePaletteTag(sVoidLinesSpriteTemplate.paletteTag));
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sprite->callback = AnimVoidLines_Step;
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}
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