Add some missing palette macro use
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@@ -627,7 +627,7 @@ static void AnimTask_SpiteTargetShadow_Step1(u8 taskId)
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task->data[2] = 0;
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task->data[3] = 16;
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task->data[13] = GetAnimBattlerSpriteId(ANIM_TARGET);
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task->data[4] = (gSprites[task->data[13]].oam.paletteNum + 16) * 16;
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task->data[4] = OBJ_PLTT_ID2(gSprites[task->data[13]].oam.paletteNum);
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if (position == 1) {
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u16 mask = DISPCNT_BG1_ON;
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mask2 = mask;
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