Add some missing palette macro use

This commit is contained in:
GriffinR
2023-05-23 13:16:18 -04:00
parent 8c537ccd72
commit 14f7e49099
67 changed files with 270 additions and 294 deletions
+1 -1
View File
@@ -627,7 +627,7 @@ static void AnimTask_SpiteTargetShadow_Step1(u8 taskId)
task->data[2] = 0;
task->data[3] = 16;
task->data[13] = GetAnimBattlerSpriteId(ANIM_TARGET);
task->data[4] = (gSprites[task->data[13]].oam.paletteNum + 16) * 16;
task->data[4] = OBJ_PLTT_ID2(gSprites[task->data[13]].oam.paletteNum);
if (position == 1) {
u16 mask = DISPCNT_BG1_ON;
mask2 = mask;