Add some missing palette macro use

This commit is contained in:
GriffinR
2023-05-23 13:16:18 -04:00
parent 8c537ccd72
commit 14f7e49099
67 changed files with 270 additions and 294 deletions
+4 -4
View File
@@ -424,10 +424,10 @@ static void AnimTask_FrozenIceCube_Step2(u8 taskId)
{
u16 temp;
temp = gPlttBufferFaded[0x100 + palIndex * 16 + 13];
gPlttBufferFaded[0x100 + palIndex * 16 + 13] = gPlttBufferFaded[0x100 + palIndex * 16 + 14];
gPlttBufferFaded[0x100 + palIndex * 16 + 14] = gPlttBufferFaded[0x100 + palIndex * 16 + 15];
gPlttBufferFaded[0x100 + palIndex * 16 + 15] = temp;
temp = gPlttBufferFaded[OBJ_PLTT_ID(palIndex) + 13];
gPlttBufferFaded[OBJ_PLTT_ID(palIndex) + 13] = gPlttBufferFaded[OBJ_PLTT_ID(palIndex) + 14];
gPlttBufferFaded[OBJ_PLTT_ID(palIndex) + 14] = gPlttBufferFaded[OBJ_PLTT_ID(palIndex) + 15];
gPlttBufferFaded[OBJ_PLTT_ID(palIndex) + 15] = temp;
gTasks[taskId].data[2] = 0;
gTasks[taskId].data[3]++;