Add some missing palette macro use
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@@ -424,10 +424,10 @@ static void AnimTask_FrozenIceCube_Step2(u8 taskId)
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{
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u16 temp;
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temp = gPlttBufferFaded[0x100 + palIndex * 16 + 13];
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gPlttBufferFaded[0x100 + palIndex * 16 + 13] = gPlttBufferFaded[0x100 + palIndex * 16 + 14];
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gPlttBufferFaded[0x100 + palIndex * 16 + 14] = gPlttBufferFaded[0x100 + palIndex * 16 + 15];
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gPlttBufferFaded[0x100 + palIndex * 16 + 15] = temp;
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temp = gPlttBufferFaded[OBJ_PLTT_ID(palIndex) + 13];
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gPlttBufferFaded[OBJ_PLTT_ID(palIndex) + 13] = gPlttBufferFaded[OBJ_PLTT_ID(palIndex) + 14];
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gPlttBufferFaded[OBJ_PLTT_ID(palIndex) + 14] = gPlttBufferFaded[OBJ_PLTT_ID(palIndex) + 15];
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gPlttBufferFaded[OBJ_PLTT_ID(palIndex) + 15] = temp;
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gTasks[taskId].data[2] = 0;
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gTasks[taskId].data[3]++;
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