Add some missing palette macro use
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@@ -663,7 +663,7 @@ static void SetPalettesToColor(u32 selectedPalettes, u16 color)
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{
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if (selectedPalettes & 1)
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{
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u16 curOffset = i * 16;
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u16 curOffset = PLTT_ID(i);
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u16 paletteOffset = curOffset;
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while (curOffset < paletteOffset + 16)
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{
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@@ -932,7 +932,7 @@ void AnimTask_CopyPalUnfadedToBackup(u8 taskId)
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paletteIndex = gBattleAnimTarget + 16;
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}
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memcpy(&gMonSpritesGfxPtr->buffer[gBattleAnimArgs[1] * 16], &gPlttBufferUnfaded[paletteIndex * 16], 32);
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memcpy(&gMonSpritesGfxPtr->buffer[gBattleAnimArgs[1] * 16], &gPlttBufferUnfaded[PLTT_ID(paletteIndex)], PLTT_SIZE_4BPP);
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DestroyAnimVisualTask(taskId);
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}
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@@ -959,7 +959,7 @@ void AnimTask_CopyPalUnfadedFromBackup(u8 taskId)
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paletteIndex = gBattleAnimTarget + 16;
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}
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memcpy(&gPlttBufferUnfaded[paletteIndex * 16], &gMonSpritesGfxPtr->buffer[gBattleAnimArgs[1] * 16], 32);
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memcpy(&gPlttBufferUnfaded[PLTT_ID(paletteIndex)], &gMonSpritesGfxPtr->buffer[gBattleAnimArgs[1] * 16], PLTT_SIZE_4BPP);
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DestroyAnimVisualTask(taskId);
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}
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@@ -986,7 +986,7 @@ void AnimTask_CopyPalFadedToUnfaded(u8 taskId)
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paletteIndex = gBattleAnimTarget + 16;
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}
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memcpy(&gPlttBufferUnfaded[paletteIndex * 16], &gPlttBufferFaded[paletteIndex * 16], 32);
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memcpy(&gPlttBufferUnfaded[PLTT_ID(paletteIndex)], &gPlttBufferFaded[PLTT_ID(paletteIndex)], PLTT_SIZE_4BPP);
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DestroyAnimVisualTask(taskId);
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}
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