Add some missing palette macro use

This commit is contained in:
GriffinR
2023-05-23 13:16:18 -04:00
parent 8c537ccd72
commit 14f7e49099
67 changed files with 270 additions and 294 deletions
+4 -4
View File
@@ -619,7 +619,7 @@ static void AnimAuroraBeamRings_Step(struct Sprite *sprite)
void AnimTask_RotateAuroraRingColors(u8 taskId)
{
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_RAINBOW_RINGS) * 16 + 256;
gTasks[taskId].data[2] = OBJ_PLTT_ID(IndexOfSpritePaletteTag(ANIM_TAG_RAINBOW_RINGS));
gTasks[taskId].func = AnimTask_RotateAuroraRingColors_Step;
}
@@ -887,12 +887,12 @@ static void AnimTask_CreateSurfWave_Step1(u8 taskId)
gTasks[taskId].data[2] += gTasks[taskId].data[1];
if (++gTasks[taskId].data[5] == 4)
{
rgbBuffer = gPlttBufferFaded[animBg.paletteId * 16 + 7];
rgbBuffer = gPlttBufferFaded[BG_PLTT_ID(animBg.paletteId) + 7];
for (i = 6; i != 0; i--)
{
gPlttBufferFaded[animBg.paletteId * 16 + 1 + i] = gPlttBufferFaded[animBg.paletteId * 16 + 1 + i - 1]; // 1 + i - 1 is needed to match for some bizarre reason
gPlttBufferFaded[BG_PLTT_ID(animBg.paletteId) + 1 + i] = gPlttBufferFaded[BG_PLTT_ID(animBg.paletteId) + 1 + i - 1]; // 1 + i - 1 is needed to match for some bizarre reason
}
gPlttBufferFaded[animBg.paletteId * 16 + 1] = rgbBuffer;
gPlttBufferFaded[BG_PLTT_ID(animBg.paletteId) + 1] = rgbBuffer;
gTasks[taskId].data[5] = 0;
}
if (++gTasks[taskId].data[6] > 1)