Add some missing palette macro use
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+2
-1
@@ -21,6 +21,7 @@
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#include "trig.h"
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#include "window.h"
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#include "constants/map_types.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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@@ -1071,7 +1072,7 @@ void InitLinkBattleVsScreen(u8 taskId)
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break;
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case 1:
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palId = AllocSpritePalette(TAG_VS_LETTERS);
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gPlttBufferUnfaded[palId * 16 + 0x10F] = gPlttBufferFaded[palId * 16 + 0x10F] = 0x7FFF;
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gPlttBufferUnfaded[OBJ_PLTT_ID(palId) + 15] = gPlttBufferFaded[OBJ_PLTT_ID(palId) + 15] = RGB_WHITE;
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gBattleStruct->linkBattleVsSpriteId_V = CreateSprite(&sVsLetter_V_SpriteTemplate, 111, 80, 0);
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gBattleStruct->linkBattleVsSpriteId_S = CreateSprite(&sVsLetter_S_SpriteTemplate, 129, 80, 0);
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gSprites[gBattleStruct->linkBattleVsSpriteId_V].invisible = TRUE;
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