Add some missing palette macro use

This commit is contained in:
GriffinR
2023-05-23 13:16:18 -04:00
parent 8c537ccd72
commit 14f7e49099
67 changed files with 270 additions and 294 deletions
+2 -1
View File
@@ -21,6 +21,7 @@
#include "trig.h"
#include "window.h"
#include "constants/map_types.h"
#include "constants/rgb.h"
#include "constants/songs.h"
#include "constants/trainers.h"
@@ -1071,7 +1072,7 @@ void InitLinkBattleVsScreen(u8 taskId)
break;
case 1:
palId = AllocSpritePalette(TAG_VS_LETTERS);
gPlttBufferUnfaded[palId * 16 + 0x10F] = gPlttBufferFaded[palId * 16 + 0x10F] = 0x7FFF;
gPlttBufferUnfaded[OBJ_PLTT_ID(palId) + 15] = gPlttBufferFaded[OBJ_PLTT_ID(palId) + 15] = RGB_WHITE;
gBattleStruct->linkBattleVsSpriteId_V = CreateSprite(&sVsLetter_V_SpriteTemplate, 111, 80, 0);
gBattleStruct->linkBattleVsSpriteId_S = CreateSprite(&sVsLetter_S_SpriteTemplate, 129, 80, 0);
gSprites[gBattleStruct->linkBattleVsSpriteId_V].invisible = TRUE;