Add some missing palette macro use
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@@ -3025,11 +3025,11 @@ void SetPpNumbersPaletteInMoveSelection(void)
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u8 var = GetCurrentPpToMaxPpState(chooseMoveStruct->currentPp[gMoveSelectionCursor[gActiveBattler]],
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chooseMoveStruct->maxPp[gMoveSelectionCursor[gActiveBattler]]);
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gPlttBufferUnfaded[92] = palPtr[(var * 2) + 0];
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gPlttBufferUnfaded[91] = palPtr[(var * 2) + 1];
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gPlttBufferUnfaded[BG_PLTT_ID(5) + 12] = palPtr[(var * 2) + 0];
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gPlttBufferUnfaded[BG_PLTT_ID(5) + 11] = palPtr[(var * 2) + 1];
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CpuCopy16(&gPlttBufferUnfaded[92], &gPlttBufferFaded[92], sizeof(u16));
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CpuCopy16(&gPlttBufferUnfaded[91], &gPlttBufferFaded[91], sizeof(u16));
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CpuCopy16(&gPlttBufferUnfaded[BG_PLTT_ID(5) + 12], &gPlttBufferFaded[BG_PLTT_ID(5) + 12], PLTT_SIZEOF(1));
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CpuCopy16(&gPlttBufferUnfaded[BG_PLTT_ID(5) + 11], &gPlttBufferFaded[BG_PLTT_ID(5) + 11], PLTT_SIZEOF(1));
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}
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u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp)
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