Add some missing palette macro use
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@@ -1185,7 +1185,7 @@ static void Task_SetPyramidFloorPalette(u8 taskId)
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{
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if (gPaletteFade.active)
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{
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CpuCopy16(gBattlePyramidFloor_Pal[gSaveBlock2Ptr->frontier.curChallengeBattleNum], &gPlttBufferUnfaded[96], 32);
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CpuCopy16(gBattlePyramidFloor_Pal[gSaveBlock2Ptr->frontier.curChallengeBattleNum], &gPlttBufferUnfaded[BG_PLTT_ID(6)], PLTT_SIZE_4BPP);
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DestroyTask(taskId);
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}
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}
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