Add some missing palette macro use

This commit is contained in:
GriffinR
2023-05-23 13:16:18 -04:00
parent 8c537ccd72
commit 14f7e49099
67 changed files with 270 additions and 294 deletions
+2 -2
View File
@@ -1069,7 +1069,7 @@ static void Task_BattleTransition(u8 taskId)
static bool8 Transition_StartIntro(struct Task *task)
{
SetWeatherScreenFadeOut();
CpuCopy32(gPlttBufferFaded, gPlttBufferUnfaded, sizeof(gPlttBufferUnfaded));
CpuCopy32(gPlttBufferFaded, gPlttBufferUnfaded, PLTT_SIZE);
if (sTasks_Intro[task->tTransitionId] != NULL)
{
CreateTask(sTasks_Intro[task->tTransitionId], 4);
@@ -4498,7 +4498,7 @@ static bool8 FrontierSquares_Shrink(struct Task *task)
switch (task->tShrinkState)
{
case 0:
for (i = 250; i < 255; i++)
for (i = BG_PLTT_ID(15) + 10; i < BG_PLTT_ID(15) + 15; i++)
{
gPlttBufferUnfaded[i] = RGB_BLACK;
gPlttBufferFaded[i] = RGB_BLACK;