Add some missing palette macro use
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@@ -1069,7 +1069,7 @@ static void Task_BattleTransition(u8 taskId)
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static bool8 Transition_StartIntro(struct Task *task)
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{
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SetWeatherScreenFadeOut();
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CpuCopy32(gPlttBufferFaded, gPlttBufferUnfaded, sizeof(gPlttBufferUnfaded));
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CpuCopy32(gPlttBufferFaded, gPlttBufferUnfaded, PLTT_SIZE);
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if (sTasks_Intro[task->tTransitionId] != NULL)
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{
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CreateTask(sTasks_Intro[task->tTransitionId], 4);
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@@ -4498,7 +4498,7 @@ static bool8 FrontierSquares_Shrink(struct Task *task)
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switch (task->tShrinkState)
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{
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case 0:
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for (i = 250; i < 255; i++)
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for (i = BG_PLTT_ID(15) + 10; i < BG_PLTT_ID(15) + 15; i++)
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{
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gPlttBufferUnfaded[i] = RGB_BLACK;
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gPlttBufferFaded[i] = RGB_BLACK;
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