Add some missing palette macro use
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+3
-2
@@ -1033,11 +1033,12 @@ static void InitBerryBlenderWindows(void)
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s32 i;
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DeactivateAllTextPrinters();
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for (i = 0; i < 5; i++)
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// Initialize only the main text windows (player names and message box; excludes results screen)
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for (i = 0; i < WIN_RESULTS; i++)
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FillWindowPixelBuffer(i, PIXEL_FILL(0));
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FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, DISPLAY_TILE_WIDTH, DISPLAY_TILE_HEIGHT);
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Menu_LoadStdPalAt(0xE0);
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Menu_LoadStdPalAt(BG_PLTT_ID(14));
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}
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}
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