Add some missing palette macro use

This commit is contained in:
GriffinR
2023-05-23 13:16:18 -04:00
parent 8c537ccd72
commit 14f7e49099
67 changed files with 270 additions and 294 deletions
+3 -2
View File
@@ -1033,11 +1033,12 @@ static void InitBerryBlenderWindows(void)
s32 i;
DeactivateAllTextPrinters();
for (i = 0; i < 5; i++)
// Initialize only the main text windows (player names and message box; excludes results screen)
for (i = 0; i < WIN_RESULTS; i++)
FillWindowPixelBuffer(i, PIXEL_FILL(0));
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, DISPLAY_TILE_WIDTH, DISPLAY_TILE_HEIGHT);
Menu_LoadStdPalAt(0xE0);
Menu_LoadStdPalAt(BG_PLTT_ID(14));
}
}