Add some missing palette macro use

This commit is contained in:
GriffinR
2023-05-23 13:16:18 -04:00
parent 8c537ccd72
commit 14f7e49099
67 changed files with 270 additions and 294 deletions

View File

@@ -298,7 +298,7 @@ void EvolutionScene(struct Pokemon *mon, u16 postEvoSpecies, bool8 canStopEvo, u
gTasks[id].tEvoWasStopped = FALSE;
gTasks[id].tPartyId = partyId;
memcpy(&sEvoStructPtr->savedPalette, &gPlttBufferUnfaded[0x20], sizeof(sEvoStructPtr->savedPalette));
memcpy(&sEvoStructPtr->savedPalette, &gPlttBufferUnfaded[BG_PLTT_ID(2)], sizeof(sEvoStructPtr->savedPalette));
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_1D_MAP);
@@ -741,7 +741,7 @@ static void Task_EvolutionScene(u8 taskId)
if (IsSEPlaying())
{
m4aMPlayAllStop();
memcpy(&gPlttBufferUnfaded[0x20], sEvoStructPtr->savedPalette, sizeof(sEvoStructPtr->savedPalette));
memcpy(&gPlttBufferUnfaded[BG_PLTT_ID(2)], sEvoStructPtr->savedPalette, sizeof(sEvoStructPtr->savedPalette));
RestoreBgAfterAnim();
BeginNormalPaletteFade(0x1C, 0, 0x10, 0, RGB_BLACK);
gTasks[taskId].tState++;
@@ -1170,7 +1170,7 @@ static void Task_TradeEvolutionScene(u8 taskId)
// Restore bg, do mon anim/cry
Free(sBgAnimPal);
EvoScene_DoMonAnimAndCry(sEvoStructPtr->postEvoSpriteId, gTasks[taskId].tPostEvoSpecies);
memcpy(&gPlttBufferUnfaded[0x20], sEvoStructPtr->savedPalette, sizeof(sEvoStructPtr->savedPalette));
memcpy(&gPlttBufferUnfaded[BG_PLTT_ID(2)], sEvoStructPtr->savedPalette, sizeof(sEvoStructPtr->savedPalette));
gTasks[taskId].tState++;
}
break;