Add some missing palette macro use
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@@ -871,7 +871,7 @@ static void ApplyGlobalTintToPaletteSlot(u8 slot, u8 count)
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}
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void LoadTilesetPalette(struct Tileset const *tileset, u16 destOffset, u16 size)
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static void LoadTilesetPalette(struct Tileset const *tileset, u16 destOffset, u16 size)
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{
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u16 black = RGB_BLACK;
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