Add some missing palette macro use
This commit is contained in:
+25
-25
@@ -1188,13 +1188,13 @@ static void Task_Scene1_Load(u8 taskId)
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LoadSpritePalettes(sSpritePalettes_Intro1);
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LoadCompressedSpriteSheet(sSpriteSheet_Sparkle);
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LoadSpritePalettes(sSpritePalette_Sparkle);
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CpuCopy16(&gPlttBufferUnfaded[0x100], &gPlttBufferUnfaded[0x1F0], 0x20);
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CpuCopy16(&gPlttBufferUnfaded[0x100], &gPlttBufferUnfaded[0x1E1], 0x1E);
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CpuCopy16(&gPlttBufferUnfaded[0x100], &gPlttBufferUnfaded[0x1D2], 0x1C);
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CpuCopy16(&gPlttBufferUnfaded[0x100], &gPlttBufferUnfaded[0x1C3], 0x1A);
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CpuCopy16(&gPlttBufferUnfaded[0x100], &gPlttBufferUnfaded[0x1B4], 0x18);
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CpuCopy16(&gPlttBufferUnfaded[0x100], &gPlttBufferUnfaded[0x1A5], 0x16);
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CpuCopy16(&gPlttBufferUnfaded[0x100], &gPlttBufferUnfaded[0x196], 0x14);
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CpuCopy16(&gPlttBufferUnfaded[OBJ_PLTT_ID(0)], &gPlttBufferUnfaded[OBJ_PLTT_ID(15) + 0], PLTT_SIZEOF(16 - 0));
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CpuCopy16(&gPlttBufferUnfaded[OBJ_PLTT_ID(0)], &gPlttBufferUnfaded[OBJ_PLTT_ID(14) + 1], PLTT_SIZEOF(16 - 1) + 1); // Copying an extra half color?
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CpuCopy16(&gPlttBufferUnfaded[OBJ_PLTT_ID(0)], &gPlttBufferUnfaded[OBJ_PLTT_ID(13) + 2], PLTT_SIZEOF(16 - 2));
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CpuCopy16(&gPlttBufferUnfaded[OBJ_PLTT_ID(0)], &gPlttBufferUnfaded[OBJ_PLTT_ID(12) + 3], PLTT_SIZEOF(16 - 3));
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CpuCopy16(&gPlttBufferUnfaded[OBJ_PLTT_ID(0)], &gPlttBufferUnfaded[OBJ_PLTT_ID(11) + 4], PLTT_SIZEOF(16 - 4));
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CpuCopy16(&gPlttBufferUnfaded[OBJ_PLTT_ID(0)], &gPlttBufferUnfaded[OBJ_PLTT_ID(10) + 5], PLTT_SIZEOF(16 - 5));
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CpuCopy16(&gPlttBufferUnfaded[OBJ_PLTT_ID(0)], &gPlttBufferUnfaded[OBJ_PLTT_ID( 9) + 6], PLTT_SIZEOF(16 - 6));
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CreateGameFreakLogoSprites(120, 80, 0);
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gTasks[taskId].sBigDropSpriteId = CreateWaterDrop(236, -14, 0x200, 1, 0x78, FALSE);
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gTasks[taskId].func = Task_Scene1_FadeIn;
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@@ -1884,7 +1884,7 @@ static void Task_Scene3_Groudon(u8 taskId)
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if (--tDelay == 0)
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{
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tDelay = 2;
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CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[31], sizeof(u16));
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CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[BG_PLTT_ID(1) + 15], PLTT_SIZEOF(1));
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tPalIdx += 2;
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if (tPalIdx == 0x1EC)
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tState++;
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@@ -1901,7 +1901,7 @@ static void Task_Scene3_Groudon(u8 taskId)
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if (--tDelay == 0)
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{
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tDelay = 2;
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CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[31], sizeof(u16));
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CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[BG_PLTT_ID(1) + 15], PLTT_SIZEOF(1));
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tPalIdx -= 2;
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if (tPalIdx == 0x1E0)
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{
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@@ -2143,7 +2143,7 @@ static void Task_Scene3_Kyogre(u8 taskId)
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if (--tDelay == 0)
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{
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tDelay = 4;
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CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[47], sizeof(u16));
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CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[BG_PLTT_ID(2) + 15], PLTT_SIZEOF(1));
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tPalIdx -= 2;
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if (tPalIdx == 0x1E0)
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tState++;
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@@ -2161,7 +2161,7 @@ static void Task_Scene3_Kyogre(u8 taskId)
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if (--tDelay == 0)
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{
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tDelay = 4;
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CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[47], sizeof(u16));
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CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[BG_PLTT_ID(2) + 15], PLTT_SIZEOF(1));
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tPalIdx += 2;
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if (tPalIdx == 0x1EE)
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{
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@@ -2492,7 +2492,7 @@ static void SpriteCB_Lightning(struct Sprite *sprite)
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sprite->sPalIdx = 0x1C2;
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sprite->sState++;
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case 1:
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CpuCopy16(&gIntro3Bg_Pal[sprite->sPalIdx], &gPlttBufferFaded[93], 2);
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CpuCopy16(&gIntro3Bg_Pal[sprite->sPalIdx], &gPlttBufferFaded[BG_PLTT_ID(5) + 13], PLTT_SIZEOF(1));
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sprite->sPalIdx += 2;
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if (sprite->sPalIdx != 0x1CE)
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break;
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@@ -2503,7 +2503,7 @@ static void SpriteCB_Lightning(struct Sprite *sprite)
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if (--sprite->sDelay == 0)
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{
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sprite->sDelay = 4;
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CpuCopy16(&gIntro3Bg_Pal[sprite->sPalIdx], &gPlttBufferFaded[93], 2);
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CpuCopy16(&gIntro3Bg_Pal[sprite->sPalIdx], &gPlttBufferFaded[BG_PLTT_ID(5) + 13], PLTT_SIZEOF(1));
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sprite->sPalIdx -= 2;
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if (sprite->sPalIdx == 0x1C0)
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DestroySprite(sprite);
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@@ -2606,7 +2606,7 @@ static void Task_RayquazaAttack(u8 taskId)
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case 0:
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if ((data[2] & 1) != 0)
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{
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CpuCopy16(&gIntro3Bg_Pal[0x1A2 + data[1] * 2], &gPlttBufferFaded[94], 2);
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CpuCopy16(&gIntro3Bg_Pal[0x1A2 + data[1] * 2], &gPlttBufferFaded[BG_PLTT_ID(5) + 14], PLTT_SIZEOF(1));
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data[1]++;
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}
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if (data[1] == 6)
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@@ -2621,7 +2621,7 @@ static void Task_RayquazaAttack(u8 taskId)
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{
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if ((data[2] & 1) != 0)
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{
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CpuCopy16(&gIntro3Bg_Pal[0x1A2 + data[1] * 2], &gPlttBufferFaded[88], 2);
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CpuCopy16(&gIntro3Bg_Pal[0x1A2 + data[1] * 2], &gPlttBufferFaded[BG_PLTT_ID(5) + 8], PLTT_SIZEOF(1));
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data[1]++;
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}
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if (data[1] == 6)
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@@ -2640,7 +2640,7 @@ static void Task_RayquazaAttack(u8 taskId)
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{
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if ((data[2] & 1) != 0)
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{
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CpuCopy16(&gIntro3Bg_Pal[0x182 + data[1] * 2], &gPlttBufferFaded[92], 2);
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CpuCopy16(&gIntro3Bg_Pal[0x182 + data[1] * 2], &gPlttBufferFaded[BG_PLTT_ID(5) + 12], PLTT_SIZEOF(1));
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data[1]++;
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}
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if (data[1] == 6)
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@@ -3197,16 +3197,16 @@ static void SpriteCB_LogoLetter(struct Sprite *sprite)
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sprite->sColorDelay = 2;
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if (sprite->sTimer != 0)
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{
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CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer], &gPlttBufferFaded[0x11F], 2);
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CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 16], &gPlttBufferFaded[0x114], 2);
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CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 32], &gPlttBufferFaded[0x11A], 2);
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CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer], &gPlttBufferFaded[OBJ_PLTT_ID(1) + 15], PLTT_SIZEOF(1));
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CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 16], &gPlttBufferFaded[OBJ_PLTT_ID(1) + 4], PLTT_SIZEOF(1));
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CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 32], &gPlttBufferFaded[OBJ_PLTT_ID(1) + 10], PLTT_SIZEOF(1));
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sprite->sTimer--;
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}
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else
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{
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CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer], &gPlttBufferFaded[0x11F], 2);
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CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 16], &gPlttBufferFaded[0x114], 2);
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CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 32], &gPlttBufferFaded[0x11A], 2);
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CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer], &gPlttBufferFaded[OBJ_PLTT_ID(1) + 15], PLTT_SIZEOF(1));
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CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 16], &gPlttBufferFaded[OBJ_PLTT_ID(1) + 4], PLTT_SIZEOF(1));
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CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 32], &gPlttBufferFaded[OBJ_PLTT_ID(1) + 10], PLTT_SIZEOF(1));
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sprite->sState++;
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}
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}
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@@ -3226,9 +3226,9 @@ static void SpriteCB_LogoLetter(struct Sprite *sprite)
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sprite->sColorDelay = 2;
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if (sprite->sTimer <= COLOR_CHANGES)
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{
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CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer], &gPlttBufferFaded[0x11F], 2);
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CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 16], &gPlttBufferFaded[0x114], 2);
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CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 32], &gPlttBufferFaded[0x11A], 2);
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CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer], &gPlttBufferFaded[OBJ_PLTT_ID(1) + 15], PLTT_SIZEOF(1));
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CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 16], &gPlttBufferFaded[OBJ_PLTT_ID(1) + 4], PLTT_SIZEOF(1));
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CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 32], &gPlttBufferFaded[OBJ_PLTT_ID(1) + 10], PLTT_SIZEOF(1));
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sprite->sTimer++;
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}
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else
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