Add some missing palette macro use
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@@ -998,13 +998,13 @@ void CycleSceneryPalette(u8 mode)
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break;
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if (gMain.vblankCounter1 & 4)
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{
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x = gPlttBufferUnfaded[9];
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y = gPlttBufferUnfaded[10];
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x = gPlttBufferUnfaded[BG_PLTT_ID(0) + 9];
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y = gPlttBufferUnfaded[BG_PLTT_ID(0) + 10];
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}
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else
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{
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x = gPlttBufferUnfaded[10];
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y = gPlttBufferUnfaded[9];
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x = gPlttBufferUnfaded[BG_PLTT_ID(0) + 10];
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y = gPlttBufferUnfaded[BG_PLTT_ID(0) + 9];
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}
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LoadPalette(&x, BG_PLTT_ID(0) + 9, sizeof(x));
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LoadPalette(&y, BG_PLTT_ID(0) + 10, sizeof(y));
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