Add some missing palette macro use

This commit is contained in:
GriffinR
2023-05-23 13:16:18 -04:00
parent 8c537ccd72
commit 14f7e49099
67 changed files with 270 additions and 294 deletions
+3 -3
View File
@@ -316,7 +316,7 @@ static void ListMenuDummyTask(u8 taskId)
}
s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const struct ListMenuTemplate *listMenuTemplate, u8 drawMode, u16 tileNum, u16 palNum)
s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const struct ListMenuTemplate *listMenuTemplate, u8 drawMode, u16 tileNum, u16 palOffset)
{
switch (sMysteryGiftLinkMenu.state)
{
@@ -326,9 +326,9 @@ s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const str
switch (drawMode)
{
case 2:
LoadUserWindowBorderGfx(sMysteryGiftLinkMenu.windowId, tileNum, palNum);
LoadUserWindowBorderGfx(sMysteryGiftLinkMenu.windowId, tileNum, palOffset);
case 1:
DrawTextBorderOuter(sMysteryGiftLinkMenu.windowId, tileNum, palNum / 16);
DrawTextBorderOuter(sMysteryGiftLinkMenu.windowId, tileNum, palOffset / 16);
break;
}
gMultiuseListMenuTemplate = *listMenuTemplate;