Add some missing palette macro use
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+2
-1
@@ -8,6 +8,7 @@
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#include "gpu_regs.h"
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#include "menu.h"
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#include "random.h"
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#include "palette.h"
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#include "palette_util.h"
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#include "script.h"
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#include "sound.h"
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@@ -163,7 +164,7 @@ static const struct SpriteTemplate sSpriteTemplate_FallingFossil =
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const struct PulseBlendSettings gMirageTowerPulseBlendSettings = {
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.blendColor = RGB(27, 25, 16),
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.paletteOffset = 0x61,
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.paletteOffset = BG_PLTT_ID(6) + 1,
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.numColors = 15,
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.delay = 5,
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.numFadeCycles = -1,
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