Add some missing palette macro use

This commit is contained in:
GriffinR
2023-05-23 13:16:18 -04:00
parent 8c537ccd72
commit 14f7e49099
67 changed files with 270 additions and 294 deletions
+5 -5
View File
@@ -978,10 +978,10 @@ static u16 GetButtonPalOffset(u8 button)
{
const u16 palOffsets[BUTTON_COUNT + 1] =
{
[BUTTON_PAGE] = IndexOfSpritePaletteTag(PALTAG_PAGE_SWAP) * 16 + 0x10E,
[BUTTON_BACK] = IndexOfSpritePaletteTag(PALTAG_BACK_BUTTON) * 16 + 0x10E,
[BUTTON_OK] = IndexOfSpritePaletteTag(PALTAG_OK_BUTTON) * 16 + 0x10E,
[BUTTON_COUNT] = IndexOfSpritePaletteTag(PALTAG_OK_BUTTON) * 16 + 0x101,
[BUTTON_PAGE] = OBJ_PLTT_ID(IndexOfSpritePaletteTag(PALTAG_PAGE_SWAP)) + 14,
[BUTTON_BACK] = OBJ_PLTT_ID(IndexOfSpritePaletteTag(PALTAG_BACK_BUTTON)) + 14,
[BUTTON_OK] = OBJ_PLTT_ID(IndexOfSpritePaletteTag(PALTAG_OK_BUTTON)) + 14,
[BUTTON_COUNT] = OBJ_PLTT_ID(IndexOfSpritePaletteTag(PALTAG_OK_BUTTON)) + 1,
};
return palOffsets[button];
@@ -1051,7 +1051,7 @@ static void SpriteCB_Cursor(struct Sprite *sprite)
{
s8 gb = sprite->sColor;
s8 r = sprite->sColor >> 1;
u16 index = IndexOfSpritePaletteTag(PALTAG_CURSOR) * 16 + 0x0101;
u16 index = OBJ_PLTT_ID(IndexOfSpritePaletteTag(PALTAG_CURSOR)) + 1;
MultiplyInvertedPaletteRGBComponents(index, r, gb, gb);
}