Add some missing palette macro use
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+5
-5
@@ -64,7 +64,7 @@ static EWRAM_DATA struct PaletteStruct sPaletteStructs[NUM_PALETTE_STRUCTS] = {0
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EWRAM_DATA struct PaletteFadeControl gPaletteFade = {0};
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static EWRAM_DATA u32 sFiller = 0;
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static EWRAM_DATA u32 sPlttBufferTransferPending = 0;
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EWRAM_DATA u8 gPaletteDecompressionBuffer[PLTT_DECOMP_BUFFER_SIZE] = {0};
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EWRAM_DATA u8 gPaletteDecompressionBuffer[PLTT_SIZE] = {0};
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static const struct PaletteStructTemplate sDummyPaletteStructTemplate = {
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.id = 0xFFFF,
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@@ -148,7 +148,7 @@ static void ReadPlttIntoBuffers(void)
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u16 i;
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u16 *pltt = (u16 *)PLTT;
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for (i = 0; i < PLTT_SIZE / 2; i++)
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for (i = 0; i < PLTT_BUFFER_SIZE; i++)
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{
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gPlttBufferUnfaded[i] = pltt[i];
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gPlttBufferFaded[i] = pltt[i];
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@@ -592,13 +592,13 @@ static u8 UpdateFastPaletteFade(void)
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if (gPaletteFade.objPaletteToggle)
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{
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paletteOffsetStart = 256;
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paletteOffsetEnd = 512;
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paletteOffsetStart = OBJ_PLTT_OFFSET;
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paletteOffsetEnd = PLTT_BUFFER_SIZE;
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}
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else
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{
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paletteOffsetStart = 0;
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paletteOffsetEnd = 256;
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paletteOffsetEnd = OBJ_PLTT_OFFSET;
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}
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switch (gPaletteFade_submode)
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