Add some missing palette macro use

This commit is contained in:
GriffinR
2023-05-23 13:16:18 -04:00
parent 8c537ccd72
commit 14f7e49099
67 changed files with 270 additions and 294 deletions
+5 -5
View File
@@ -64,7 +64,7 @@ static EWRAM_DATA struct PaletteStruct sPaletteStructs[NUM_PALETTE_STRUCTS] = {0
EWRAM_DATA struct PaletteFadeControl gPaletteFade = {0};
static EWRAM_DATA u32 sFiller = 0;
static EWRAM_DATA u32 sPlttBufferTransferPending = 0;
EWRAM_DATA u8 gPaletteDecompressionBuffer[PLTT_DECOMP_BUFFER_SIZE] = {0};
EWRAM_DATA u8 gPaletteDecompressionBuffer[PLTT_SIZE] = {0};
static const struct PaletteStructTemplate sDummyPaletteStructTemplate = {
.id = 0xFFFF,
@@ -148,7 +148,7 @@ static void ReadPlttIntoBuffers(void)
u16 i;
u16 *pltt = (u16 *)PLTT;
for (i = 0; i < PLTT_SIZE / 2; i++)
for (i = 0; i < PLTT_BUFFER_SIZE; i++)
{
gPlttBufferUnfaded[i] = pltt[i];
gPlttBufferFaded[i] = pltt[i];
@@ -592,13 +592,13 @@ static u8 UpdateFastPaletteFade(void)
if (gPaletteFade.objPaletteToggle)
{
paletteOffsetStart = 256;
paletteOffsetEnd = 512;
paletteOffsetStart = OBJ_PLTT_OFFSET;
paletteOffsetEnd = PLTT_BUFFER_SIZE;
}
else
{
paletteOffsetStart = 0;
paletteOffsetEnd = 256;
paletteOffsetEnd = OBJ_PLTT_OFFSET;
}
switch (gPaletteFade_submode)