Add some missing palette macro use

This commit is contained in:
GriffinR
2023-05-23 13:16:18 -04:00
parent 8c537ccd72
commit 14f7e49099
67 changed files with 270 additions and 294 deletions
+1 -1
View File
@@ -3264,7 +3264,7 @@ static void Task_LoadInfoScreen(u8 taskId)
case 4:
PrintMonInfo(sPokedexListItem->dexNum, sPokedexView->dexMode == DEX_MODE_HOENN ? FALSE : TRUE, sPokedexListItem->owned, 0);
if (!sPokedexListItem->owned)
LoadPalette(gPlttBufferUnfaded + 1, BG_PLTT_ID(3) + 1, PLTT_SIZEOF(16 - 1));
LoadPalette(&gPlttBufferUnfaded[BG_PLTT_ID(0) + 1], BG_PLTT_ID(3) + 1, PLTT_SIZEOF(16 - 1));
CopyWindowToVram(WIN_INFO, COPYWIN_FULL);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);