Add some missing palette macro use
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@@ -41,7 +41,7 @@ void LoadPokedexAreaMapGfx(const struct PokedexAreaMapTemplate *template)
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ChangeBgX(template->bg, 0, BG_COORD_SET);
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ChangeBgY(template->bg, 0, BG_COORD_SET);
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SetBgAttribute(template->bg, BG_ATTR_PALETTEMODE, 1);
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CpuCopy32(sPokedexAreaMap_Pal, &gPlttBufferUnfaded[0x70], sizeof(sPokedexAreaMap_Pal));
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CpuCopy32(sPokedexAreaMap_Pal, &gPlttBufferUnfaded[BG_PLTT_ID(7)], sizeof(sPokedexAreaMap_Pal));
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*sPokedexAreaMapBgNum = template->bg;
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}
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