Add some missing palette macro use

This commit is contained in:
GriffinR
2023-05-23 13:16:18 -04:00
parent 8c537ccd72
commit 14f7e49099
67 changed files with 270 additions and 294 deletions
+4 -8
View File
@@ -1199,16 +1199,12 @@ const u8 *GetMonIconTiles(u16 species, bool32 handleDeoxys)
void TryLoadAllMonIconPalettesAtOffset(u16 offset)
{
s32 i;
const struct SpritePalette* monIconPalettePtr;
if (offset <= BG_PLTT_ID(10))
if (offset <= BG_PLTT_ID(16 - ARRAY_COUNT(gMonIconPaletteTable)))
{
monIconPalettePtr = gMonIconPaletteTable;
for (i = ARRAY_COUNT(gMonIconPaletteTable) - 1; i >= 0; i--)
for (i = 0; i < (int)ARRAY_COUNT(gMonIconPaletteTable); i++)
{
LoadPalette(monIconPalettePtr->data, offset, PLTT_SIZE_4BPP);
offset += 0x10;
monIconPalettePtr++;
LoadPalette(gMonIconPaletteTable[i].data, offset, PLTT_SIZE_4BPP);
offset += 16;
}
}
}