Add some missing palette macro use

This commit is contained in:
GriffinR
2023-05-23 13:16:18 -04:00
parent 8c537ccd72
commit 14f7e49099
67 changed files with 270 additions and 294 deletions
+2 -2
View File
@@ -443,7 +443,7 @@ static u32 LoopedTask_SlideMenuHeaderDown(s32 state)
void CopyPaletteIntoBufferUnfaded(const u16 *palette, u32 bufferOffset, u32 size)
{
CpuCopy16(palette, gPlttBufferUnfaded + bufferOffset, size);
CpuCopy16(palette, &gPlttBufferUnfaded[bufferOffset], size);
}
void Pokenav_AllocAndLoadPalettes(const struct SpritePalette *palettes)
@@ -468,7 +468,7 @@ void Pokenav_AllocAndLoadPalettes(const struct SpritePalette *palettes)
void PokenavFillPalette(u32 palIndex, u16 fillValue)
{
CpuFill16(fillValue, gPlttBufferFaded + 0x100 + (palIndex * 16), 16 * sizeof(u16));
CpuFill16(fillValue, &gPlttBufferFaded[OBJ_PLTT_ID(palIndex)], PLTT_SIZE_4BPP);
}
void PokenavCopyPalette(const u16 *src, const u16 *dest, int size, int a3, int a4, u16 *palette)