Add some missing palette macro use

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GriffinR committed 2023-05-25 15:09:16 -04:00
1 parent 8c537ccd72
commit 14f7e49099
67 files changed
+270 -294

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+2 -2
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@@ -470,14 +470,14 @@ static u32 LoopedTask_OpenMenu(s32 state)
return LT_PAUSE;
DecompressAndCopyTileDataToVram(2, sPokenavDeviceBgTiles, 0, 0, 0);
DecompressAndCopyTileDataToVram(2, sPokenavDeviceBgTilemap, 0, 0, 1);
CopyPaletteIntoBufferUnfaded(sPokenavDeviceBgPal, BG_PLTT_ID(2), PLTT_SIZE_4BPP);
CopyPaletteIntoBufferUnfaded(sPokenavDeviceBgPal, BG_PLTT_ID(2), sizeof(sPokenavDeviceBgPal));
return LT_INC_AND_PAUSE;
case 2:
if (FreeTempTileDataBuffersIfPossible())
return LT_PAUSE;
DecompressAndCopyTileDataToVram(3, sPokenavBgDotsTiles, 0, 0, 0);
DecompressAndCopyTileDataToVram(3, sPokenavBgDotsTilemap, 0, 0, 1);
CopyPaletteIntoBufferUnfaded(sPokenavBgDotsPal, BG_PLTT_ID(3), PLTT_SIZE_4BPP);
CopyPaletteIntoBufferUnfaded(sPokenavBgDotsPal, BG_PLTT_ID(3), sizeof(sPokenavBgDotsPal));
if (GetPokenavMenuType() == POKENAV_MENU_TYPE_CONDITION || GetPokenavMenuType() == POKENAV_MENU_TYPE_CONDITION_SEARCH)
ChangeBgDotsColorToPurple();
return LT_INC_AND_PAUSE;