Add some missing palette macro use

This commit is contained in:
GriffinR
2023-05-23 13:16:18 -04:00
parent 8c537ccd72
commit 14f7e49099
67 changed files with 270 additions and 294 deletions
+2 -2
View File
@@ -432,7 +432,7 @@ static u32 LoopedTask_OpenRibbonsMonList(s32 state)
DecompressAndCopyTileDataToVram(1, sMonRibbonListFrameTiles, 0, 0, 0);
SetBgTilemapBuffer(1, menu->buff);
CopyToBgTilemapBuffer(1, sMonRibbonListFrameTilemap, 0, 0);
CopyPaletteIntoBufferUnfaded(sMonRibbonListFramePal, BG_PLTT_ID(1), PLTT_SIZE_4BPP);
CopyPaletteIntoBufferUnfaded(sMonRibbonListFramePal, BG_PLTT_ID(1), sizeof(sMonRibbonListFramePal));
CopyBgTilemapBufferToVram(1);
return LT_INC_AND_PAUSE;
case 1:
@@ -447,7 +447,7 @@ static u32 LoopedTask_OpenRibbonsMonList(s32 state)
case 2:
if (FreeTempTileDataBuffersIfPossible())
return LT_PAUSE;
CopyPaletteIntoBufferUnfaded(sMonRibbonListUi_Pal, BG_PLTT_ID(2), PLTT_SIZE_4BPP);
CopyPaletteIntoBufferUnfaded(sMonRibbonListUi_Pal, BG_PLTT_ID(2), sizeof(sMonRibbonListUi_Pal));
CreateRibbonMonsList();
return LT_INC_AND_PAUSE;
case 3: