Add some missing palette macro use
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@@ -584,7 +584,7 @@ static u32 LoopedTask_OpenRibbonsSummaryMenu(s32 state)
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SetBgTilemapBuffer(1, menu->tilemapBuffers[1]);
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FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 32, 20);
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CopyPaletteIntoBufferUnfaded(sRibbonIcons1_Pal, BG_PLTT_ID(2), 5 * PLTT_SIZE_4BPP);
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CopyPaletteIntoBufferUnfaded(sMonInfo_Pal, BG_PLTT_ID(10), PLTT_SIZE_4BPP);
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CopyPaletteIntoBufferUnfaded(sMonInfo_Pal, BG_PLTT_ID(10), sizeof(sMonInfo_Pal));
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CopyBgTilemapBufferToVram(1);
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return LT_INC_AND_PAUSE;
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}
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