Add some missing palette macro use
This commit is contained in:
+1
-1
@@ -621,7 +621,7 @@ bool8 LoadRegionMapGfx(void)
|
||||
void BlendRegionMap(u16 color, u32 coeff)
|
||||
{
|
||||
BlendPalettes(0x380, coeff, color);
|
||||
CpuCopy16(gPlttBufferFaded + 0x70, gPlttBufferUnfaded + 0x70, 0x60);
|
||||
CpuCopy16(&gPlttBufferFaded[BG_PLTT_ID(7)], &gPlttBufferUnfaded[BG_PLTT_ID(7)], 3 * PLTT_SIZE_4BPP);
|
||||
}
|
||||
|
||||
void FreeRegionMapIconResources(void)
|
||||
|
||||
Reference in New Issue
Block a user