battle controller opponent is done
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@@ -657,7 +657,7 @@ struct BattleStruct
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u8 field_B3;
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void (*savedCallback)(void);
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u16 usedHeldItems[BATTLE_BANKS_COUNT];
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u8 field_C0[4];
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u8 chosenItem[4]; // why is this an u8?
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u8 AI_itemType[2];
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u8 AI_itemFlags[2];
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u16 choicedMove[BATTLE_BANKS_COUNT];
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@@ -84,7 +84,7 @@ void sub_80A6B30(struct UnknownAnimStruct2*);
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void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
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u8 sub_80A82E4(u8 bank);
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u8 sub_80A5C6C(u8 bank, u8 attributeId);
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bool8 AnimBankSpriteExists(u8 bank);
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bool8 IsBankSpritePresent(u8 bank);
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void sub_80A6C68(u8 arg0);
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u8 GetAnimBankSpriteId(u8 wantedBank);
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bool8 IsDoubleBattle(void);
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@@ -238,7 +238,7 @@ void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
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void EmitCmd55(u8 bufferId, u8 arg1);
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// player controller
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void SetBankFuncToPlayerBufferRunCommand(void);
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void SetControllerToPlayer(void);
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void nullsub_21(void);
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void PlayerHandleGetRawMonData(void);
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void sub_80587B0(void);
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@@ -251,27 +251,27 @@ void ActionSelectionDestroyCursorAt(u8 cursorPos);
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void InitMoveSelectionsVarsAndStrings(void);
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// recorded player controller
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void SetBankFuncToRecordedPlayerBufferRunCommand(void);
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void SetControllerToRecordedPlayer(void);
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// opponent controller
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void SetBankFuncToOpponentBufferRunCommand(void);
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void SetControllerToOpponent(void);
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// player partner controller
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void SetBankFuncToPlayerPartnerBufferRunCommand(void);
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void SetControllerToPlayerPartner(void);
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// safari controller
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void SetBankFuncToSafariBufferRunCommand(void);
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void SetControllerToSafari(void);
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// wally controller
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void SetBankFuncToWallyBufferRunCommand(void);
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void SetControllerToWally(void);
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// recorded opponent controller
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void SetBankFuncToRecordedOpponentBufferRunCommand(void);
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void SetControllerToRecordedOpponent(void);
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// link opponent
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void SetBankFuncToLinkOpponentBufferRunCommand(void);
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void SetControllerToLinkOpponent(void);
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// link partner
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void SetBankFuncToLinkPartnerBufferRunCommand(void);
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void SetControllerToLinkPartner(void);
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#endif // GUARD_BATTLE_CONTROLLERS_H
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