battle controller opponent is done
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@@ -238,7 +238,7 @@ void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
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void EmitCmd55(u8 bufferId, u8 arg1);
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// player controller
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void SetBankFuncToPlayerBufferRunCommand(void);
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void SetControllerToPlayer(void);
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void nullsub_21(void);
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void PlayerHandleGetRawMonData(void);
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void sub_80587B0(void);
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@@ -251,27 +251,27 @@ void ActionSelectionDestroyCursorAt(u8 cursorPos);
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void InitMoveSelectionsVarsAndStrings(void);
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// recorded player controller
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void SetBankFuncToRecordedPlayerBufferRunCommand(void);
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void SetControllerToRecordedPlayer(void);
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// opponent controller
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void SetBankFuncToOpponentBufferRunCommand(void);
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void SetControllerToOpponent(void);
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// player partner controller
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void SetBankFuncToPlayerPartnerBufferRunCommand(void);
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void SetControllerToPlayerPartner(void);
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// safari controller
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void SetBankFuncToSafariBufferRunCommand(void);
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void SetControllerToSafari(void);
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// wally controller
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void SetBankFuncToWallyBufferRunCommand(void);
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void SetControllerToWally(void);
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// recorded opponent controller
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void SetBankFuncToRecordedOpponentBufferRunCommand(void);
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void SetControllerToRecordedOpponent(void);
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// link opponent
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void SetBankFuncToLinkOpponentBufferRunCommand(void);
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void SetControllerToLinkOpponent(void);
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// link partner
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void SetBankFuncToLinkPartnerBufferRunCommand(void);
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void SetControllerToLinkPartner(void);
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#endif // GUARD_BATTLE_CONTROLLERS_H
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