battle controller opponent is done
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@@ -199,7 +199,7 @@ static void nullsub_28(void)
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{
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}
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void SetBankFuncToLinkOpponentBufferRunCommand(void)
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void SetControllerToLinkOpponent(void)
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{
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gBattleBankFunc[gActiveBank] = LinkOpponentBufferRunCommand;
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}
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@@ -1846,7 +1846,7 @@ static void LinkOpponentHandleCmd50(void)
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static void LinkOpponentHandleSpriteInvisibility(void)
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{
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if (AnimBankSpriteExists(gActiveBank))
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if (IsBankSpritePresent(gActiveBank))
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{
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gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
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SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank);
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