battle controller opponent is done
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@@ -194,7 +194,7 @@ static void nullsub_112(void)
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{
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}
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void SetBankFuncToLinkPartnerBufferRunCommand(void)
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void SetControllerToLinkPartner(void)
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{
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gBattleBankFunc[gActiveBank] = LinkPartnerBufferRunCommand;
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}
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@@ -1678,7 +1678,7 @@ static void LinkPartnerHandleCmd50(void)
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static void LinkPartnerHandleSpriteInvisibility(void)
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{
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if (AnimBankSpriteExists(gActiveBank))
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if (IsBankSpritePresent(gActiveBank))
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{
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gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
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SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank);
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