battle controller opponent is done

This commit is contained in:
DizzyEggg
2017-10-26 23:12:48 +02:00
parent fa36e23683
commit 1506184465
19 changed files with 649 additions and 1493 deletions
+2 -2
View File
@@ -239,7 +239,7 @@ void nullsub_21(void)
{
}
void SetBankFuncToPlayerBufferRunCommand(void)
void SetControllerToPlayer(void)
{
gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand;
gDoingBattleAnim = FALSE;
@@ -3083,7 +3083,7 @@ static void PlayerHandleCmd50(void)
static void PlayerHandleSpriteInvisibility(void)
{
if (AnimBankSpriteExists(gActiveBank))
if (IsBankSpritePresent(gActiveBank))
{
gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank);