battle controller opponent is done
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@@ -239,7 +239,7 @@ void nullsub_21(void)
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{
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}
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void SetBankFuncToPlayerBufferRunCommand(void)
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void SetControllerToPlayer(void)
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{
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gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand;
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gDoingBattleAnim = FALSE;
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@@ -3083,7 +3083,7 @@ static void PlayerHandleCmd50(void)
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static void PlayerHandleSpriteInvisibility(void)
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{
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if (AnimBankSpriteExists(gActiveBank))
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if (IsBankSpritePresent(gActiveBank))
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{
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gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
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SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank);
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