battle controller opponent is done
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@@ -209,7 +209,7 @@ static void nullsub_77(void)
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{
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}
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void SetBankFuncToPlayerPartnerBufferRunCommand(void)
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void SetControllerToPlayerPartner(void)
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{
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gBattleBankFunc[gActiveBank] = PlayerPartnerBufferRunCommand;
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}
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@@ -1924,7 +1924,7 @@ static void PlayerPartnerHandleCmd50(void)
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static void PlayerPartnerHandleSpriteInvisibility(void)
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{
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if (AnimBankSpriteExists(gActiveBank))
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if (IsBankSpritePresent(gActiveBank))
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{
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gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
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SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank);
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