battle controller opponent is done
This commit is contained in:
@@ -198,7 +198,7 @@ static void nullsub_70(void)
|
||||
{
|
||||
}
|
||||
|
||||
void SetBankFuncToRecordedOpponentBufferRunCommand(void)
|
||||
void SetControllerToRecordedOpponent(void)
|
||||
{
|
||||
gBattleBankFunc[gActiveBank] = RecordedOpponentBufferRunCommand;
|
||||
}
|
||||
@@ -1788,7 +1788,7 @@ static void RecordedOpponentHandleCmd50(void)
|
||||
|
||||
static void RecordedOpponentHandleSpriteInvisibility(void)
|
||||
{
|
||||
if (AnimBankSpriteExists(gActiveBank))
|
||||
if (IsBankSpritePresent(gActiveBank))
|
||||
{
|
||||
gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
|
||||
SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank);
|
||||
|
||||
Reference in New Issue
Block a user