battle controller opponent is done
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@@ -197,7 +197,7 @@ static void nullsub_120(void)
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{
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}
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void SetBankFuncToRecordedPlayerBufferRunCommand(void)
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void SetControllerToRecordedPlayer(void)
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{
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gBattleBankFunc[gActiveBank] = RecordedPlayerBufferRunCommand;
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}
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@@ -1808,7 +1808,7 @@ static void RecordedPlayerHandleCmd50(void)
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static void RecordedPlayerHandleSpriteInvisibility(void)
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{
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if (AnimBankSpriteExists(gActiveBank))
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if (IsBankSpritePresent(gActiveBank))
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{
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gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
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SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank);
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