battle controller opponent is done

This commit is contained in:
DizzyEggg
2017-10-26 23:12:48 +02:00
parent fa36e23683
commit 1506184465
19 changed files with 649 additions and 1493 deletions

View File

@@ -145,30 +145,30 @@ static void SetControllersVariables(void)
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
{
gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand;
gBattleBankFunc[0] = SetControllerToRecordedPlayer;
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
gBattleBankFunc[1] = SetControllerToOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
gBattleBankFunc[2] = SetBankFuncToPlayerPartnerBufferRunCommand;
gBattleBankFunc[2] = SetControllerToPlayerPartner;
gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
gBattleBankFunc[3] = SetControllerToOpponent;
gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
}
else
{
gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
gBattleBankFunc[0] = SetControllerToPlayer;
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
gBattleBankFunc[1] = SetControllerToOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
gBattleBankFunc[2] = SetBankFuncToPlayerPartnerBufferRunCommand;
gBattleBankFunc[2] = SetControllerToPlayerPartner;
gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
gBattleBankFunc[3] = SetControllerToOpponent;
gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
}
@@ -189,15 +189,15 @@ static void SetControllersVariables(void)
gBattleMainFunc = BeginBattleIntro;
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
gBattleBankFunc[0] = SetBankFuncToSafariBufferRunCommand;
gBattleBankFunc[0] = SetControllerToSafari;
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
gBattleBankFunc[0] = SetBankFuncToWallyBufferRunCommand;
gBattleBankFunc[0] = SetControllerToWally;
else
gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
gBattleBankFunc[0] = SetControllerToPlayer;
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
gBattleBankFunc[1] = SetControllerToOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
gNoOfAllBanks = 2;
@@ -210,20 +210,20 @@ static void SetControllersVariables(void)
{
gBattleMainFunc = BeginBattleIntro;
gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand;
gBattleBankFunc[0] = SetControllerToRecordedPlayer;
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
gBattleBankFunc[1] = SetBankFuncToRecordedOpponentBufferRunCommand;
gBattleBankFunc[1] = SetControllerToRecordedOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
gNoOfAllBanks = 2;
}
else // see how the banks are switched
{
gBattleBankFunc[1] = SetBankFuncToRecordedPlayerBufferRunCommand;
gBattleBankFunc[1] = SetControllerToRecordedPlayer;
gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
gBattleBankFunc[0] = SetBankFuncToRecordedOpponentBufferRunCommand;
gBattleBankFunc[0] = SetControllerToRecordedOpponent;
gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
gNoOfAllBanks = 2;
@@ -231,10 +231,10 @@ static void SetControllersVariables(void)
}
else
{
gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand;
gBattleBankFunc[0] = SetControllerToRecordedPlayer;
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
gBattleBankFunc[1] = SetControllerToOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
}
}
@@ -243,16 +243,16 @@ static void SetControllersVariables(void)
{
gBattleMainFunc = BeginBattleIntro;
gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
gBattleBankFunc[0] = SetControllerToPlayer;
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
gBattleBankFunc[1] = SetControllerToOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
gBattleBankFunc[2] = SetBankFuncToPlayerBufferRunCommand;
gBattleBankFunc[2] = SetControllerToPlayer;
gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
gBattleBankFunc[3] = SetControllerToOpponent;
gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
gNoOfAllBanks = 4;
@@ -263,16 +263,16 @@ static void SetControllersVariables(void)
{
gBattleMainFunc = BeginBattleIntro;
gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand;
gBattleBankFunc[0] = SetControllerToRecordedPlayer;
gBanksByIdentity[0] = 0;
gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
gBattleBankFunc[1] = SetControllerToOpponent;
gBanksByIdentity[1] = 1;
gBattleBankFunc[2] = SetBankFuncToRecordedPlayerBufferRunCommand;
gBattleBankFunc[2] = SetControllerToRecordedPlayer;
gBanksByIdentity[2] = 2;
gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
gBattleBankFunc[3] = SetControllerToOpponent;
gBanksByIdentity[3] = 3;
gNoOfAllBanks = 4;
@@ -307,7 +307,7 @@ static void SetControllersVariables(void)
if (i == var)
{
gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToRecordedPlayerBufferRunCommand;
gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer;
switch (gLinkPlayers[i].lp_field_18)
{
case 0:
@@ -325,7 +325,7 @@ static void SetControllersVariables(void)
else if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[var].lp_field_18 & 1))
|| ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[var].lp_field_18 & 1)))
{
gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToRecordedPlayerBufferRunCommand;
gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer;
switch (gLinkPlayers[i].lp_field_18)
{
case 0:
@@ -342,7 +342,7 @@ static void SetControllersVariables(void)
}
else
{
gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToRecordedOpponentBufferRunCommand;
gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedOpponent;
switch (gLinkPlayers[i].lp_field_18)
{
case 0:
@@ -361,51 +361,51 @@ static void SetControllersVariables(void)
}
else if (gBattleTypeFlags & BATTLE_TYPE_WILD)
{
gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand;
gBattleBankFunc[0] = SetControllerToRecordedPlayer;
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
gBattleBankFunc[2] = SetBankFuncToRecordedPlayerBufferRunCommand;
gBattleBankFunc[2] = SetControllerToRecordedPlayer;
gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
gBattleBankFunc[1] = SetBankFuncToRecordedOpponentBufferRunCommand;
gBattleBankFunc[1] = SetControllerToRecordedOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
gBattleBankFunc[3] = SetBankFuncToRecordedOpponentBufferRunCommand;
gBattleBankFunc[3] = SetControllerToRecordedOpponent;
gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
}
else
{
gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
gBattleBankFunc[1] = SetControllerToOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
gBattleBankFunc[3] = SetControllerToOpponent;
gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
}
}
else
{
gBattleBankFunc[1] = SetBankFuncToRecordedPlayerBufferRunCommand;
gBattleBankFunc[1] = SetControllerToRecordedPlayer;
gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
gBattleBankFunc[3] = SetBankFuncToRecordedPlayerBufferRunCommand;
gBattleBankFunc[3] = SetControllerToRecordedPlayer;
gBanksByIdentity[3] = IDENTITY_PLAYER_MON2;
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
{
gBattleBankFunc[0] = SetBankFuncToRecordedOpponentBufferRunCommand;
gBattleBankFunc[0] = SetControllerToRecordedOpponent;
gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
gBattleBankFunc[2] = SetBankFuncToRecordedOpponentBufferRunCommand;
gBattleBankFunc[2] = SetControllerToRecordedOpponent;
gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2;
}
else
{
gBattleBankFunc[0] = SetBankFuncToOpponentBufferRunCommand;
gBattleBankFunc[0] = SetControllerToOpponent;
gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
gBattleBankFunc[2] = SetBankFuncToOpponentBufferRunCommand;
gBattleBankFunc[2] = SetControllerToOpponent;
gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2;
}
}
@@ -424,20 +424,20 @@ static void SetControllersVariablesInLinkBattle(void)
{
gBattleMainFunc = BeginBattleIntro;
gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
gBattleBankFunc[0] = SetControllerToPlayer;
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand;
gBattleBankFunc[1] = SetControllerToLinkOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
gNoOfAllBanks = 2;
}
else
{
gBattleBankFunc[1] = SetBankFuncToPlayerBufferRunCommand;
gBattleBankFunc[1] = SetControllerToPlayer;
gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
gBattleBankFunc[0] = SetBankFuncToLinkOpponentBufferRunCommand;
gBattleBankFunc[0] = SetControllerToLinkOpponent;
gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
gNoOfAllBanks = 2;
@@ -449,32 +449,32 @@ static void SetControllersVariablesInLinkBattle(void)
{
gBattleMainFunc = BeginBattleIntro;
gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
gBattleBankFunc[0] = SetControllerToPlayer;
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand;
gBattleBankFunc[1] = SetControllerToLinkOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
gBattleBankFunc[2] = SetBankFuncToPlayerBufferRunCommand;
gBattleBankFunc[2] = SetControllerToPlayer;
gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
gBattleBankFunc[3] = SetBankFuncToLinkOpponentBufferRunCommand;
gBattleBankFunc[3] = SetControllerToLinkOpponent;
gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
gNoOfAllBanks = 4;
}
else
{
gBattleBankFunc[1] = SetBankFuncToPlayerBufferRunCommand;
gBattleBankFunc[1] = SetControllerToPlayer;
gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
gBattleBankFunc[0] = SetBankFuncToLinkOpponentBufferRunCommand;
gBattleBankFunc[0] = SetControllerToLinkOpponent;
gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
gBattleBankFunc[3] = SetBankFuncToPlayerBufferRunCommand;
gBattleBankFunc[3] = SetControllerToPlayer;
gBanksByIdentity[3] = IDENTITY_PLAYER_MON2;
gBattleBankFunc[2] = SetBankFuncToLinkOpponentBufferRunCommand;
gBattleBankFunc[2] = SetControllerToLinkOpponent;
gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2;
gNoOfAllBanks = 4;
@@ -486,32 +486,32 @@ static void SetControllersVariablesInLinkBattle(void)
{
gBattleMainFunc = BeginBattleIntro;
gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
gBattleBankFunc[0] = SetControllerToPlayer;
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
gBattleBankFunc[1] = SetControllerToOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
gBattleBankFunc[2] = SetBankFuncToLinkPartnerBufferRunCommand;
gBattleBankFunc[2] = SetControllerToLinkPartner;
gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
gBattleBankFunc[3] = SetControllerToOpponent;
gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
gNoOfAllBanks = 4;
}
else
{
gBattleBankFunc[0] = SetBankFuncToLinkPartnerBufferRunCommand;
gBattleBankFunc[0] = SetControllerToLinkPartner;
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand;
gBattleBankFunc[1] = SetControllerToLinkOpponent;
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
gBattleBankFunc[2] = SetBankFuncToPlayerBufferRunCommand;
gBattleBankFunc[2] = SetControllerToPlayer;
gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
gBattleBankFunc[3] = SetBankFuncToLinkOpponentBufferRunCommand;
gBattleBankFunc[3] = SetControllerToLinkOpponent;
gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
gNoOfAllBanks = 4;
@@ -549,7 +549,7 @@ static void SetControllersVariablesInLinkBattle(void)
if (i == multiplayerId)
{
gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToPlayerBufferRunCommand;
gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToPlayer;
switch (gLinkPlayers[i].lp_field_18)
{
case 0:
@@ -569,7 +569,7 @@ static void SetControllersVariablesInLinkBattle(void)
if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[multiplayerId].lp_field_18 & 1))
|| ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[multiplayerId].lp_field_18 & 1)))
{
gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToLinkPartnerBufferRunCommand;
gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToLinkPartner;
switch (gLinkPlayers[i].lp_field_18)
{
case 0:
@@ -586,7 +586,7 @@ static void SetControllersVariablesInLinkBattle(void)
}
else
{
gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToLinkOpponentBufferRunCommand;
gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToLinkOpponent;
switch (gLinkPlayers[i].lp_field_18)
{
case 0: