start pokemon3 decomp
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@@ -20,4 +20,9 @@ void BufferStringBattle(u16 stringID);
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u32 StrCpyDecodeToDisplayedStringBattle(const u8* src);
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u32 StrCpyDecodeBattle(const u8* src, u8* dst);
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extern u8 gBattleTextBuff1[];
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extern u8 gBattleTextBuff2[];
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extern u8 gBattleTextBuff3[];
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extern u8 gDisplayedStringBattle[];
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#endif // GUARD_BATTLE_MESSAGE_H
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