identity -> position
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@@ -45,10 +45,10 @@
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.set OPPONENT_TELEPORTED, 0xA
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@ identities
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.set IDENTITY_PLAYER_MON1, 0
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.set IDENTITY_OPPONENT_MON1, 1
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.set IDENTITY_PLAYER_MON2, 2
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.set IDENTITY_OPPONENT_MON2, 3
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.set B_POSITION_PLAYER_LEFT, 0
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.set B_POSITION_OPPONENT_LEFT, 1
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.set B_POSITION_PLAYER_RIGHT, 2
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.set B_POSITION_OPPONENT_RIGHT, 3
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@ status 1
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.set STATUS_SLEEP, 0x7
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