identity -> position
This commit is contained in:
@@ -245,7 +245,7 @@ static void sub_8189AA0(void)
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{
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bool32 r6 = FALSE;
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if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1)
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if (GetBankPosition(gActiveBank) == B_POSITION_PLAYER_LEFT)
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{
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if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
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{
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@@ -312,7 +312,7 @@ static void sub_8189D40(void)
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{
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bool32 r10 = FALSE;
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if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1)
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if (GetBankPosition(gActiveBank) == B_POSITION_PLAYER_LEFT)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].ballAnimActive)
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@@ -353,7 +353,7 @@ static void sub_8189D40(void)
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{
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if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && (gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1)
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if (GetBankPosition(gActiveBank) == B_POSITION_PLAYER_LEFT)
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m4aMPlayContinue(&gMPlayInfo_BGM);
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}
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else
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@@ -1132,10 +1132,10 @@ static void RecordedPlayerHandleLoadMonSprite(void)
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BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
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species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
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sub_806A068(species, GetBankIdentity(gActiveBank));
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sub_806A068(species, GetBankPosition(gActiveBank));
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gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
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GetBankPosition(gActiveBank, 2),
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GetBankCoord(gActiveBank, 2),
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GetBankSpriteDefault_Y(gActiveBank),
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sub_80A82E4(gActiveBank));
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gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
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@@ -1162,11 +1162,11 @@ static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit)
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gBattlePartyID[bank] = gBattleBufferA[bank][1];
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species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
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gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
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sub_806A068(species, GetBankIdentity(bank));
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sub_806A068(species, GetBankPosition(bank));
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gBankSpriteIds[bank] = CreateSprite(
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&gUnknown_0202499C,
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GetBankPosition(bank, 2),
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GetBankCoord(bank, 2),
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GetBankSpriteDefault_Y(bank),
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sub_80A82E4(bank));
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@@ -1241,7 +1241,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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{
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if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon
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if ((GetBankPosition(gActiveBank) & BIT_MON) != 0) // second mon
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xPos = 90;
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else // first mon
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xPos = 32;
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@@ -1267,7 +1267,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
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{
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trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender);
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DecompressTrainerFrontPic(trainerPicId, gActiveBank);
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sub_806A1C0(trainerPicId, GetBankIdentity(gActiveBank));
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sub_806A1C0(trainerPicId, GetBankPosition(gActiveBank));
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gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank));
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gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
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@@ -1281,7 +1281,7 @@ static void RecordedPlayerHandleDrawTrainerPic(void)
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else
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{
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DecompressTrainerBackPic(trainerPicId, gActiveBank);
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sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank));
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sub_806A12C(trainerPicId, GetBankPosition(gActiveBank));
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gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank));
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gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
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