identity -> position

This commit is contained in:
camthesaxman
2018-01-16 14:01:31 -06:00
parent 11cb3275cc
commit 157b88b6db
35 changed files with 895 additions and 881 deletions

View File

@@ -1067,7 +1067,7 @@ static void WallyHandleReturnMonToBall(void)
static void WallyHandleDrawTrainerPic(void)
{
DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBank);
sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(gActiveBank));
sub_806A12C(BACK_PIC_WALLY, GetBankPosition(gActiveBank));
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
80,
80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
@@ -1082,7 +1082,7 @@ static void WallyHandleDrawTrainerPic(void)
static void WallyHandleTrainerSlide(void)
{
DecompressTrainerBackPic(BACK_PIC_WALLY, gActiveBank);
sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(gActiveBank));
sub_806A12C(BACK_PIC_WALLY, GetBankPosition(gActiveBank));
gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C,
80,
80 + 4 * (8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords),
@@ -1113,7 +1113,7 @@ static void WallyHandleSuccessBallThrowAnim(void)
{
gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS;
gDoingBattleAnim = TRUE;
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation;
}
@@ -1123,7 +1123,7 @@ static void WallyHandleBallThrowAnim(void)
gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId;
gDoingBattleAnim = TRUE;
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(IDENTITY_OPPONENT_MON1), B_ANIM_SAFARI_BALL_THROW);
InitAndLaunchSpecialAnimation(gActiveBank, gActiveBank, GetBankByIdentity(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW);
gBattleBankFunc[gActiveBank] = CompleteOnFinishedAnimation;
}
@@ -1494,9 +1494,9 @@ static void sub_816AA80(u8 bank)
gBattlePartyID[bank] = gBattleBufferA[bank][1];
species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714);
sub_806A068(species, GetBankIdentity(bank));
sub_806A068(species, GetBankPosition(bank));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C,
GetBankPosition(bank, 2),
GetBankCoord(bank, 2),
GetBankSpriteDefault_Y(bank),
sub_80A82E4(bank));