identity -> position
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+10
-10
@@ -42,7 +42,7 @@ extern u8 GetBankSpriteDefault_Y(u8 bank);
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extern u8 sub_80A82E4(u8 bank);
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extern void sub_806A068(u16 species, u8 bankIdentity);
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extern void sub_806A12C(u16 backPicId, u8 bankIdentity);
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extern u8 GetBankPosition(u8 bank, u8 caseId);
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extern u8 GetBankCoord(u8 bank, u8 caseId);
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// this file's functions
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static void CB2_ReshowBattleScreenAfterMenu(void);
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@@ -164,13 +164,13 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
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LoadAndCreateEnemyShadowSprites();
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opponentBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
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opponentBank = GetBankByIdentity(B_POSITION_OPPONENT_LEFT);
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species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
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SetBankEnemyShadowSpriteCallback(opponentBank, species);
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if (IsDoubleBattle())
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{
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opponentBank = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
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opponentBank = GetBankByIdentity(B_POSITION_OPPONENT_RIGHT);
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species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
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SetBankEnemyShadowSpriteCallback(opponentBank, species);
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}
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@@ -259,8 +259,8 @@ static void CreateBankSprite(u8 bank)
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if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
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return;
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sub_806A068(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankPosition(bank, 2), posY, sub_80A82E4(bank));
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sub_806A068(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankPosition(bank));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankCoord(bank, 2), posY, sub_80A82E4(bank));
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBankSpriteIds[bank]].data[0] = bank;
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@@ -272,7 +272,7 @@ static void CreateBankSprite(u8 bank)
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
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{
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sub_806A12C(gSaveBlock2Ptr->playerGender, GetBankIdentity(IDENTITY_PLAYER_MON1));
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sub_806A12C(gSaveBlock2Ptr->playerGender, GetBankPosition(B_POSITION_PLAYER_LEFT));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
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(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
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sub_80A82E4(0));
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@@ -282,7 +282,7 @@ static void CreateBankSprite(u8 bank)
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
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{
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sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(0));
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sub_806A12C(BACK_PIC_WALLY, GetBankPosition(0));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
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(8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords) * 4 + 80,
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sub_80A82E4(0));
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@@ -295,8 +295,8 @@ static void CreateBankSprite(u8 bank)
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if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
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return;
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sub_806A068(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankPosition(bank, 2), posY, sub_80A82E4(bank));
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sub_806A068(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankPosition(bank));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankCoord(bank, 2), posY, sub_80A82E4(bank));
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBankSpriteIds[bank]].data[0] = bank;
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@@ -335,7 +335,7 @@ static void CreateHealthboxSprite(u8 bank)
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else
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UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
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if (GetBankIdentity(bank) == IDENTITY_OPPONENT_MON2 || GetBankIdentity(bank) == IDENTITY_PLAYER_MON2)
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if (GetBankPosition(bank) == B_POSITION_OPPONENT_RIGHT || GetBankPosition(bank) == B_POSITION_PLAYER_RIGHT)
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DummyBattleInterfaceFunc(gHealthBoxesIds[bank], TRUE);
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else
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DummyBattleInterfaceFunc(gHealthBoxesIds[bank], FALSE);
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