Merge branch 'master' into fix_saveblock_reorder
This commit is contained in:
@@ -358,4 +358,7 @@
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// Flag for BattlePutTextOnWindow. Never set
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#define B_WIN_COPYTOVRAM (1 << 7)
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// Indicator for the party summary bar to display an empty slot.
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#define HP_EMPTY_SLOT 0xFFFF
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#endif // GUARD_CONSTANTS_BATTLE_H
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@@ -48,8 +48,8 @@ void SavePlayerParty(void);
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void LoadPlayerParty(void);
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void SaveObjectEvents(void);
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void LoadObjectEvents(void);
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void SaveSerializedGame(void);
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void LoadSerializedGame(void);
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void CopyPartyAndObjectsToSave(void);
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void CopyPartyAndObjectsFromSave(void);
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void LoadPlayerBag(void);
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void SavePlayerBag(void);
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void ApplyNewEncryptionKeyToHword(u16 *hWord, u32 newKey);
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@@ -58,15 +58,9 @@ void FillPalette(u16, u16, u16);
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void TransferPlttBuffer(void);
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u8 UpdatePaletteFade(void);
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void ResetPaletteFade(void);
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void ReadPlttIntoBuffers(void);
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bool8 BeginNormalPaletteFade(u32, s8, u8, u8, u16);
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bool8 unref_sub_8073D3C(u32, u8, u8, u8, u16);
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void unref_sub_8073D84(u8, u32 *);
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void ResetPaletteStructByUid(u16);
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void ResetPaletteStruct(u8);
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void PaletteStruct_ResetById(u16);
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void ResetPaletteFadeControl(void);
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void unref_sub_8074168(u16);
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void unref_sub_8074194(u16);
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void InvertPlttBuffer(u32);
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void TintPlttBuffer(u32, s8, s8, s8);
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void UnfadePlttBuffer(u32);
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129
include/save.h
129
include/save.h
@@ -1,43 +1,43 @@
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#ifndef GUARD_SAVE_H
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#define GUARD_SAVE_H
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struct SaveSectionLocation
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{
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void *data;
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u16 size;
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};
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struct SaveSection
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{
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u8 data[0xFF4];
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u16 id;
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u16 checksum;
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u32 security;
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u32 counter;
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}; // size is 0x1000
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// headless save section?
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struct UnkSaveSection
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{
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u8 data[0xFF4];
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u32 security;
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}; // size is 0xFF8
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struct SaveSectionOffsets
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{
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u16 toAdd;
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u16 size;
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};
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// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer
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// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer.
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// Only 12 bytes of the footer are used.
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#define SECTOR_DATA_SIZE 3968
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#define SECTOR_FOOTER_SIZE 128
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#define SECTOR_SIZE (SECTOR_DATA_SIZE + SECTOR_FOOTER_SIZE)
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#define NUM_SAVE_SLOTS 2
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#define UNKNOWN_CHECK_VALUE 0x8012025
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#define SPECIAL_SECTION_SENTINEL 0xB39D
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// If the sector's security field is not this value then the sector is either invalid or empty.
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#define SECTOR_SECURITY_NUM 0x8012025
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#define SPECIAL_SECTOR_SENTINEL 0xB39D
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#define SECTOR_ID_SAVEBLOCK2 0
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#define SECTOR_ID_SAVEBLOCK1_START 1
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#define SECTOR_ID_SAVEBLOCK1_END 4
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#define SECTOR_ID_PKMN_STORAGE_START 5
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#define SECTOR_ID_PKMN_STORAGE_END 13
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#define NUM_SECTORS_PER_SLOT 14
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// Save Slot 1: 0-13; Save Slot 2: 14-27
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#define SECTOR_ID_HOF_1 28
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#define SECTOR_ID_HOF_2 29
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#define SECTOR_ID_TRAINER_HILL 30
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#define SECTOR_ID_RECORDED_BATTLE 31
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#define SECTORS_COUNT 32
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#define NUM_HOF_SECTORS 2
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#define SAVE_STATUS_EMPTY 0
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#define SAVE_STATUS_OK 1
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#define SAVE_STATUS_CORRUPT 2
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#define SAVE_STATUS_NO_FLASH 4
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#define SAVE_STATUS_ERROR 0xFF
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// Special sector id value for certain save functions to
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// indicate that no specific sector should be used.
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#define FULL_SAVE_SLOT 0xFFFF
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// SetDamagedSectorBits states
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enum
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@@ -51,7 +51,7 @@ enum
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enum
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{
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SAVE_NORMAL,
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SAVE_LINK,
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SAVE_LINK, // Link / Battle Frontier
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//EREADER_SAVE, // deprecated in Emerald
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SAVE_LINK2, // unknown 2nd link save
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SAVE_HALL_OF_FAME,
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@@ -59,54 +59,55 @@ enum
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SAVE_HALL_OF_FAME_ERASE_BEFORE // unused
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};
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#define SECTOR_ID_SAVEBLOCK2 0
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#define SECTOR_ID_SAVEBLOCK1_START 1
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#define SECTOR_ID_SAVEBLOCK1_END 4
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#define SECTOR_ID_PKMN_STORAGE_START 5
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#define SECTOR_ID_PKMN_STORAGE_END 13
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#define NUM_SECTORS_PER_SLOT 14
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// Save Slot 1: 0-13; Save Slot 2: 14-27
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#define SECTOR_ID_HOF_1 28
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#define SECTOR_ID_HOF_2 29
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#define SECTOR_ID_TRAINER_HILL 30
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#define SECTOR_ID_RECORDED_BATTLE 31
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#define SECTORS_COUNT 32
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// A save sector location holds a pointer to the data for a particular sector
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// and the size of that data. Size cannot be greater than SECTOR_DATA_SIZE.
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struct SaveSectorLocation
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{
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void *data;
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u16 size;
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};
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#define SAVE_STATUS_EMPTY 0
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#define SAVE_STATUS_OK 1
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#define SAVE_STATUS_CORRUPT 2
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#define SAVE_STATUS_NO_FLASH 4
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#define SAVE_STATUS_ERROR 0xFF
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struct SaveSector
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{
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u8 data[SECTOR_DATA_SIZE];
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u8 unused[SECTOR_FOOTER_SIZE - 12]; // Unused portion of the footer
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u16 id;
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u16 checksum;
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u32 security;
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u32 counter;
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}; // size is SECTOR_SIZE (0x1000)
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#define SECTOR_SECURITY_OFFSET offsetof(struct SaveSector, security)
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#define SECTOR_COUNTER_OFFSET offsetof(struct SaveSector, counter)
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extern u16 gLastWrittenSector;
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extern u32 gLastSaveCounter;
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extern u16 gLastKnownGoodSector;
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extern u32 gDamagedSaveSectors;
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extern u32 gSaveCounter;
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extern struct SaveSection *gFastSaveSection;
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extern u16 gUnknown_03006208;
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extern struct SaveSector *gFastSaveSector;
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extern u16 gIncrementalSectorId;
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extern u16 gSaveFileStatus;
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extern void (*gGameContinueCallback)(void);
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extern struct SaveSectionLocation gRamSaveSectionLocations[];
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extern u16 gUnknown_03006294;
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extern struct SaveSectorLocation gRamSaveSectorLocations[];
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extern struct SaveSection gSaveDataBuffer;
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extern struct SaveSector gSaveDataBuffer;
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void ClearSaveData(void);
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void Save_ResetSaveCounters(void);
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u8 HandleSavingData(u8 saveType);
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u8 TrySavingData(u8 saveType);
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bool8 sub_8153380(void);
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bool8 sub_81533AC(void);
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bool8 sub_81533E0(void);
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bool8 sub_8153408(void);
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bool8 FullSaveGame(void);
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bool8 CheckSaveFile(void);
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u8 Save_LoadGameData(u8 saveType);
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bool8 LinkFullSave_Init(void);
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bool8 LinkFullSave_WriteSector(void);
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bool8 LinkFullSave_ReplaceLastSector(void);
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bool8 LinkFullSave_SetLastSectorSecurity(void);
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bool8 WriteSaveBlock2(void);
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bool8 WriteSaveBlock1Sector(void);
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u8 LoadGameSave(u8 saveType);
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u16 GetSaveBlocksPointersBaseOffset(void);
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u32 TryReadSpecialSaveSection(u8 sector, u8* dst);
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u32 TryWriteSpecialSaveSection(u8 sector, u8* src);
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void Task_LinkSave(u8 taskId);
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u32 TryReadSpecialSaveSector(u8 sector, u8* dst);
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u32 TryWriteSpecialSaveSector(u8 sector, u8* src);
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void Task_LinkFullSave(u8 taskId);
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// save_failed_screen.c
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void DoSaveFailedScreen(u8 saveType);
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@@ -611,6 +611,10 @@ extern const u8 gText_PlayersBattleResults[];
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extern const u8 gText_WinLoseDraw[];
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extern const u8 gText_ColorTransparent[];
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extern const u8 gText_Slash[];
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extern const u8 gText_HealthboxNickname[];
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extern const u8 gText_HealthboxGender_None[];
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extern const u8 gText_HealthboxGender_Male[];
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extern const u8 gText_HealthboxGender_Female[];
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extern const u8 gText_99TimesPlus[];
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extern const u8 gText_1MinutePlus[];
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