Merge branch 'master' into fix_saveblock_reorder

This commit is contained in:
GriffinR
2021-11-13 23:19:57 -05:00
committed by GitHub
26 changed files with 723 additions and 640 deletions

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@@ -358,4 +358,7 @@
// Flag for BattlePutTextOnWindow. Never set
#define B_WIN_COPYTOVRAM (1 << 7)
// Indicator for the party summary bar to display an empty slot.
#define HP_EMPTY_SLOT 0xFFFF
#endif // GUARD_CONSTANTS_BATTLE_H

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@@ -48,8 +48,8 @@ void SavePlayerParty(void);
void LoadPlayerParty(void);
void SaveObjectEvents(void);
void LoadObjectEvents(void);
void SaveSerializedGame(void);
void LoadSerializedGame(void);
void CopyPartyAndObjectsToSave(void);
void CopyPartyAndObjectsFromSave(void);
void LoadPlayerBag(void);
void SavePlayerBag(void);
void ApplyNewEncryptionKeyToHword(u16 *hWord, u32 newKey);

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@@ -58,15 +58,9 @@ void FillPalette(u16, u16, u16);
void TransferPlttBuffer(void);
u8 UpdatePaletteFade(void);
void ResetPaletteFade(void);
void ReadPlttIntoBuffers(void);
bool8 BeginNormalPaletteFade(u32, s8, u8, u8, u16);
bool8 unref_sub_8073D3C(u32, u8, u8, u8, u16);
void unref_sub_8073D84(u8, u32 *);
void ResetPaletteStructByUid(u16);
void ResetPaletteStruct(u8);
void PaletteStruct_ResetById(u16);
void ResetPaletteFadeControl(void);
void unref_sub_8074168(u16);
void unref_sub_8074194(u16);
void InvertPlttBuffer(u32);
void TintPlttBuffer(u32, s8, s8, s8);
void UnfadePlttBuffer(u32);

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@@ -1,43 +1,43 @@
#ifndef GUARD_SAVE_H
#define GUARD_SAVE_H
struct SaveSectionLocation
{
void *data;
u16 size;
};
struct SaveSection
{
u8 data[0xFF4];
u16 id;
u16 checksum;
u32 security;
u32 counter;
}; // size is 0x1000
// headless save section?
struct UnkSaveSection
{
u8 data[0xFF4];
u32 security;
}; // size is 0xFF8
struct SaveSectionOffsets
{
u16 toAdd;
u16 size;
};
// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer
// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer.
// Only 12 bytes of the footer are used.
#define SECTOR_DATA_SIZE 3968
#define SECTOR_FOOTER_SIZE 128
#define SECTOR_SIZE (SECTOR_DATA_SIZE + SECTOR_FOOTER_SIZE)
#define NUM_SAVE_SLOTS 2
#define UNKNOWN_CHECK_VALUE 0x8012025
#define SPECIAL_SECTION_SENTINEL 0xB39D
// If the sector's security field is not this value then the sector is either invalid or empty.
#define SECTOR_SECURITY_NUM 0x8012025
#define SPECIAL_SECTOR_SENTINEL 0xB39D
#define SECTOR_ID_SAVEBLOCK2 0
#define SECTOR_ID_SAVEBLOCK1_START 1
#define SECTOR_ID_SAVEBLOCK1_END 4
#define SECTOR_ID_PKMN_STORAGE_START 5
#define SECTOR_ID_PKMN_STORAGE_END 13
#define NUM_SECTORS_PER_SLOT 14
// Save Slot 1: 0-13; Save Slot 2: 14-27
#define SECTOR_ID_HOF_1 28
#define SECTOR_ID_HOF_2 29
#define SECTOR_ID_TRAINER_HILL 30
#define SECTOR_ID_RECORDED_BATTLE 31
#define SECTORS_COUNT 32
#define NUM_HOF_SECTORS 2
#define SAVE_STATUS_EMPTY 0
#define SAVE_STATUS_OK 1
#define SAVE_STATUS_CORRUPT 2
#define SAVE_STATUS_NO_FLASH 4
#define SAVE_STATUS_ERROR 0xFF
// Special sector id value for certain save functions to
// indicate that no specific sector should be used.
#define FULL_SAVE_SLOT 0xFFFF
// SetDamagedSectorBits states
enum
@@ -51,7 +51,7 @@ enum
enum
{
SAVE_NORMAL,
SAVE_LINK,
SAVE_LINK, // Link / Battle Frontier
//EREADER_SAVE, // deprecated in Emerald
SAVE_LINK2, // unknown 2nd link save
SAVE_HALL_OF_FAME,
@@ -59,54 +59,55 @@ enum
SAVE_HALL_OF_FAME_ERASE_BEFORE // unused
};
#define SECTOR_ID_SAVEBLOCK2 0
#define SECTOR_ID_SAVEBLOCK1_START 1
#define SECTOR_ID_SAVEBLOCK1_END 4
#define SECTOR_ID_PKMN_STORAGE_START 5
#define SECTOR_ID_PKMN_STORAGE_END 13
#define NUM_SECTORS_PER_SLOT 14
// Save Slot 1: 0-13; Save Slot 2: 14-27
#define SECTOR_ID_HOF_1 28
#define SECTOR_ID_HOF_2 29
#define SECTOR_ID_TRAINER_HILL 30
#define SECTOR_ID_RECORDED_BATTLE 31
#define SECTORS_COUNT 32
// A save sector location holds a pointer to the data for a particular sector
// and the size of that data. Size cannot be greater than SECTOR_DATA_SIZE.
struct SaveSectorLocation
{
void *data;
u16 size;
};
#define SAVE_STATUS_EMPTY 0
#define SAVE_STATUS_OK 1
#define SAVE_STATUS_CORRUPT 2
#define SAVE_STATUS_NO_FLASH 4
#define SAVE_STATUS_ERROR 0xFF
struct SaveSector
{
u8 data[SECTOR_DATA_SIZE];
u8 unused[SECTOR_FOOTER_SIZE - 12]; // Unused portion of the footer
u16 id;
u16 checksum;
u32 security;
u32 counter;
}; // size is SECTOR_SIZE (0x1000)
#define SECTOR_SECURITY_OFFSET offsetof(struct SaveSector, security)
#define SECTOR_COUNTER_OFFSET offsetof(struct SaveSector, counter)
extern u16 gLastWrittenSector;
extern u32 gLastSaveCounter;
extern u16 gLastKnownGoodSector;
extern u32 gDamagedSaveSectors;
extern u32 gSaveCounter;
extern struct SaveSection *gFastSaveSection;
extern u16 gUnknown_03006208;
extern struct SaveSector *gFastSaveSector;
extern u16 gIncrementalSectorId;
extern u16 gSaveFileStatus;
extern void (*gGameContinueCallback)(void);
extern struct SaveSectionLocation gRamSaveSectionLocations[];
extern u16 gUnknown_03006294;
extern struct SaveSectorLocation gRamSaveSectorLocations[];
extern struct SaveSection gSaveDataBuffer;
extern struct SaveSector gSaveDataBuffer;
void ClearSaveData(void);
void Save_ResetSaveCounters(void);
u8 HandleSavingData(u8 saveType);
u8 TrySavingData(u8 saveType);
bool8 sub_8153380(void);
bool8 sub_81533AC(void);
bool8 sub_81533E0(void);
bool8 sub_8153408(void);
bool8 FullSaveGame(void);
bool8 CheckSaveFile(void);
u8 Save_LoadGameData(u8 saveType);
bool8 LinkFullSave_Init(void);
bool8 LinkFullSave_WriteSector(void);
bool8 LinkFullSave_ReplaceLastSector(void);
bool8 LinkFullSave_SetLastSectorSecurity(void);
bool8 WriteSaveBlock2(void);
bool8 WriteSaveBlock1Sector(void);
u8 LoadGameSave(u8 saveType);
u16 GetSaveBlocksPointersBaseOffset(void);
u32 TryReadSpecialSaveSection(u8 sector, u8* dst);
u32 TryWriteSpecialSaveSection(u8 sector, u8* src);
void Task_LinkSave(u8 taskId);
u32 TryReadSpecialSaveSector(u8 sector, u8* dst);
u32 TryWriteSpecialSaveSector(u8 sector, u8* src);
void Task_LinkFullSave(u8 taskId);
// save_failed_screen.c
void DoSaveFailedScreen(u8 saveType);

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@@ -611,6 +611,10 @@ extern const u8 gText_PlayersBattleResults[];
extern const u8 gText_WinLoseDraw[];
extern const u8 gText_ColorTransparent[];
extern const u8 gText_Slash[];
extern const u8 gText_HealthboxNickname[];
extern const u8 gText_HealthboxGender_None[];
extern const u8 gText_HealthboxGender_Male[];
extern const u8 gText_HealthboxGender_Female[];
extern const u8 gText_99TimesPlus[];
extern const u8 gText_1MinutePlus[];