begin water.s
This commit is contained in:
119
src/water.c
119
src/water.c
@@ -1,9 +1,20 @@
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#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "random.h"
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#include "sprite.h"
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#include "task.h"
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#include "trig.h"
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#include "util.h"
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#include "constants/battle.h"
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#include "constants/rgb.h"
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extern void sub_810721C(struct Sprite *);
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extern void sub_8107228(struct Sprite *);
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extern void sub_8107260(struct Sprite *);
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extern void sub_8107380(struct Sprite *);
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extern void sub_8107408(struct Sprite *);
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extern void sub_8107430(struct Sprite *);
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extern void sub_810744C(struct Sprite *);
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extern void sub_81075EC(struct Sprite *);
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extern void sub_8107730(struct Sprite *);
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@@ -440,3 +451,111 @@ const struct SpriteTemplate gUnknown_08595328 =
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.affineAnims = gUnknown_085952F4,
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.callback = sub_80A8EE4,
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};
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void AnimTask_CreateRaindrops(u8 taskId)
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{
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u8 x, y;
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if (gTasks[taskId].data[0] == 0)
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{
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gTasks[taskId].data[1] = gBattleAnimArgs[0];
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gTasks[taskId].data[2] = gBattleAnimArgs[1];
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gTasks[taskId].data[3] = gBattleAnimArgs[2];
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}
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gTasks[taskId].data[0]++;
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if (gTasks[taskId].data[0] % gTasks[taskId].data[2] == 1)
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{
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x = Random2() % 240;
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y = Random2() % 80;
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CreateSprite(&gUnknown_08595020, x, y, 4);
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}
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if (gTasks[taskId].data[0] == gTasks[taskId].data[3])
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DestroyAnimVisualTask(taskId);
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}
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void sub_810721C(struct Sprite *sprite)
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{
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sprite->callback = sub_8107228;
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}
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void sub_8107228(struct Sprite *sprite)
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{
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if (++sprite->data[0] <= 13)
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{
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sprite->pos2.x++;
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sprite->pos2.y += 4;
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}
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if (sprite->animEnded != FALSE)
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DestroySprite(sprite);
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}
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void sub_8107260(struct Sprite *sprite)
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{
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u8 spriteId;
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - gBattleAnimArgs[0];
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1];
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sprite->animPaused = TRUE;
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}
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else
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1];
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sprite->animPaused = TRUE;
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}
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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sprite->data[0] = gBattleAnimArgs[6];
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sprite->data[1] = sprite->pos1.x;
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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sprite->data[3] = sprite->pos1.y;
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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InitAnimLinearTranslation(sprite);
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spriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
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sprite->data[5] = spriteId;
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sprite->pos1.x -= Sin((u8)gBattleAnimArgs[4], gBattleAnimArgs[2]);
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sprite->pos1.y -= Cos((u8)gBattleAnimArgs[4], gBattleAnimArgs[3]);
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gSprites[spriteId].data[0] = gBattleAnimArgs[2];
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gSprites[spriteId].data[1] = gBattleAnimArgs[3];
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gSprites[spriteId].data[2] = gBattleAnimArgs[5];
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gSprites[spriteId].data[3] = (u8)gBattleAnimArgs[4] * 256;
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gSprites[spriteId].data[4] = gBattleAnimArgs[6];
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sprite->callback = sub_8107380;
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sub_8107380(sprite);
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}
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void sub_8107380(struct Sprite *sprite)
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{
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u8 otherSpriteId = sprite->data[5];
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u8 timer = gSprites[otherSpriteId].data[4];
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u16 trigIndex = gSprites[otherSpriteId].data[3];
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sprite->data[0] = 1;
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TranslateAnimLinear(sprite);
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sprite->pos2.x += Sin(trigIndex >> 8, gSprites[otherSpriteId].data[0]);
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sprite->pos2.y += Cos(trigIndex >> 8, gSprites[otherSpriteId].data[1]);
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gSprites[otherSpriteId].data[3] = trigIndex + gSprites[otherSpriteId].data[2];
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if (--timer != 0)
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{
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gSprites[otherSpriteId].data[4] = timer;
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}
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else
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{
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sprite->callback = sub_8107408;
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DestroySprite(&gSprites[otherSpriteId]);
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}
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}
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/* void FuncNameHere(struct Sprite *sprite)
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{
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} */
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void sub_8107408(struct Sprite *sprite)
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{
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sprite->animPaused = FALSE;
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sprite->callback = RunStoredCallbackWhenAnimEnds;
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StoreSpriteCallbackInData6(sprite, sub_8107430);
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}
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